Question 1:
How can I make this work?
I want to be able to play a sound from the MPQs without registering it as a variable.
Question 2:
How can I force an item to be dropped when the unit carrying it dies? Ties into question 3...
Question 3:
What event should I use for "Any unit drops specific item"? Should cover the item being dropped because that unit died,the user telling that unit to drop the item on the ground (I've covered that with EVENT_PLAYER_UNIT_DROP_ITEM), and some other trigger forcing the item being dropped for some other reason.
Question 4:
How can I control who can pick up a specific item?
Like say I only want Red and Blue to be able to pick up a specific item I've created, how would I go about that?
How can I make this work?
JASS:
call PlaySound( "Sounds/Internal/Sound/Interface/Warning.wav" )
Question 2:
How can I force an item to be dropped when the unit carrying it dies? Ties into question 3...
Question 3:
What event should I use for "Any unit drops specific item"? Should cover the item being dropped because that unit died,
Question 4:
How can I control who can pick up a specific item?
Like say I only want Red and Blue to be able to pick up a specific item I've created, how would I go about that?