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Couple of questions concerning about items.

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I'm making a leveling system for units in my map. So I give them the ability for the backpack with 2 slots.

Then I created two items, which all are based from Alleria's Flute of Accuracy.
Namely Kills and Level

This are the things edited

Abilities - Abilities = None
Stats - Actively Used = False
Stats - Can Be Dropped = False
Stats - Can Be Sold By Merchants = False
Stats - Can Be Sold To Merchants = False
Stats - Classification = Permanent
Stats - Cooldown Group = Bundle of Lumber (Kills item), Chest of Gold (Level item)
Stats - Gold Cost = 0
Stats - Hitpoints = 1
Stats - Levels = 1
Stats - Number of Charges = 0 (Kills), 1 (Level)
and the texts.

The system is working (like when the unit kills, +1 charge to the Kill item, and when it reaches a considerable number of kills, +1 to the level.

But I stumbled on something we can call, problem (lol..)

1. For example, two footmen. With the same kills and level. When you select both of them, they are treated like not the same (When you select two or more unit of the same type, they all are treated the same.) Is there any way to make them treated the same even they have different levels/kills?

2. When they die, the two items are dropped. :/ Solved.

Thank you.
~supertoinkz
 
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attachment.php

This is the same

attachment.php

This is not

That should explain it.
 

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