• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Couple of questions

Status
Not open for further replies.
Level 34
Joined
Sep 6, 2006
Messages
8,873
First: How do you clump different doodads into one. ie. shrubs and mushrooms have variation in model.

Second: How do you make raise ground at a sharp angle. I want almost a vertical incline. I'm not sure if you can do this, but I think I've seen it.
 

Dr Super Good

Spell Reviewer
Level 65
Joined
Jan 18, 2005
Messages
27,296
First
I believe it is something to do with how the models are stored and named inside the MPQ and so is hard for you to do the same.​

Secone
You have to eithor use a enhanced editor like WE no limates or you can use a patch system that I think is in our tutorial section and is definatly at WC3C. This can make pretty steap terane but still can not make it infinatly steep, WC3 has its limates.​
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
Yeah, I tried all I could for the doodads. Oh well.

Yeah I thought I might. Thanks for the help. +rep
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
PurplePoot, I want to do it with custom models. They don't have a base, so I'm guessing there is no way? Can you make a custom base model?

I don't have that folder.
 

Attachments

  • Pciture.jpg
    Pciture.jpg
    50.3 KB · Views: 106
Status
Not open for further replies.
Top