- Joined
- Nov 3, 2009
- Messages
- 687
Hello,
I created tavern for each player and I want when he finishes training unit it remove tavern from the game... I made this trigger but this don't want to work... and then trained unit will be moved to point.
I created tavern for each player and I want when he finishes training unit it remove tavern from the game... I made this trigger but this don't want to work... and then trained unit will be moved to point.
-
Red
-
Events
-
Unit - A unit Finishes training a unit
-
-
Conditions
-
(Owner of (Trained unit)) Equal to Player 1 (Red)
-
-
Actions
-
Set NEPoint = (Center of Night Elf Start Revive <gen>)
-
Unit - Move (Trained unit) instantly to NEPoint, facing Default building facing degrees
-
Camera - Pan camera for Player 1 (Red) to NEPoint over 0.00 seconds
-
Unit - Remove Night Elf Heroes 0012 <gen> from the game
-
Unit - Remove Circle of Power 0019 <gen> from the game
-
Custom script: call RemoveLocation(udg_NEPoint)
-
-