- Joined
- Nov 3, 2009
- Messages
- 686
Hello,
I created tavern for each player and I want when he finishes training unit it remove tavern from the game... I made this trigger but this don't want to work... and then trained unit will be moved to point.
I created tavern for each player and I want when he finishes training unit it remove tavern from the game... I made this trigger but this don't want to work... and then trained unit will be moved to point.
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Red
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Events
- Unit - A unit Finishes training a unit
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Conditions
- (Owner of (Trained unit)) Equal to Player 1 (Red)
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Actions
- Set NEPoint = (Center of Night Elf Start Revive <gen>)
- Unit - Move (Trained unit) instantly to NEPoint, facing Default building facing degrees
- Camera - Pan camera for Player 1 (Red) to NEPoint over 0.00 seconds
- Unit - Remove Night Elf Heroes 0012 <gen> from the game
- Unit - Remove Circle of Power 0019 <gen> from the game
- Custom script: call RemoveLocation(udg_NEPoint)
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Events