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You see I can't. The game crashes everytime 'deez' trigger triggers. The variable updates in 'deez' trigger and if I have to check it,a message must be in the same trigger too. Because the game crashes, the debug message would not appear in time. So yeah,that explains all. It would be nice if you just press a little button up there.
No, I honestly don't understand why you can't test it yourself.
Open a map, take time to create a unit, set up a unit variable, write a trigger setting the variable + killiing the unit, and then check the unit variable again with an "If" statement.
No, I honestly don't understand why you can't test it yourself.
Open a map, take time to create a unit, set up a unit variable, write a trigger setting the variable + killiing the unit, and then check the unit variable again with an "If" statement.
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