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[Trigger] Dodge visual animation

Level 21
Joined
Mar 16, 2018
Messages
238
Hello, how to make visual, when unit attacks and misses and strafes unit to right or to left side and then return back, like i did with my model but its Stand Ready animation... Maybe help with damage engine or if it doesnt need it pls help?
I had idea changing effect for evasion to Blademaster illusion caster effect, looked good but i want to expand it.
Here is my gif:
Model by @Zwiebelchen edited by me
amiri9.gif
amiri8.gif
 
Last edited:
Level 14
Joined
Jan 24, 2017
Messages
247
This might need triggering. You need to check for a placeholder ability being on the target and then set the damage to 0 and play the animation of the model with triggers.
  • Evasion
    • Events
      • Unit - A unit About to take damage
    • Conditions
      • (Damage From Normal Attack) Equal to True
    • Actions
      • Event Response - Set Damage of Unit Damaged Event to 0.00
      • Animation - Play (Attacked unit)'s Evasion animation
Of course you need to make it a chance so its not 100%.
 
Last edited:
Level 21
Joined
Mar 16, 2018
Messages
238
This might need triggering. You need to check for a placeholder ability being on the target and then set the damage to 0 and play the animation of the model with triggers.
  • Evasion
    • Events
      • Unit - A unit About to take damage
    • Conditions
      • (Damage From Normal Attack) Equal to True
    • Actions
      • Event Response - Set Damage of Unit Damaged Event to 0.00
      • Animation - Play (Attacked unit)'s Evasion animation
Of course you need to make it a chance so its not 100%.
this will work on 1.29? Cos i cant find event in my editor
 
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