do you realize how short it is?
EVEN KNOWING NOTHING ABOUT JASS, ALL YOU HAVE TO DO IS IMPORT HIS MAP'S TRIGGERS, AND CHANGE THE SETTINGS A LITTLE. IT'S A PIECE OF CAKE, MAN.
well, anyway i can take a look at a couple of things but i don't think i'll find what you're looking for, i'm not that much into custom text...
yeah i think i understand what you are getting at...hmm...
doesn't seem that hard, this would appear to be it:
call RemoveItem(GetEnumItem())
after you do pick items and do actions set custom text as the above call for your action. enum means picked btw.
err...you didn't want to remove the items, did you? like the pick every item in a region you think leaks? i'm thinking maybe it doesn't...hmm...
yeah man, i don't think you gotta worry about it, probably...
there is a enumitem call and a groupenumunit call but no enumunit call...that would seem to indicate that when you pick the items it doesn't put them in a group, so my initial hunch would appear to be right, there's no such thing as an item group and this is kindof nonsense... there are itempools but not itemgroups. i'm not really sure what good having a unit group is if it's going to leak but oh well. i guess units have to be commanded to do things and items don't. yeah having unit groups while playing the game is nice huh? you can select more than 1 at a time right? would be interesting if in sc2 you can select more than one item at a time...wait a second there probably won't be much items in sc2 if any, nevermind.... haha i am trying to be funny i hope i succeeded.
anyway actually this was all some food for thought. sometimes i haven't totally understood what causes leaking but think i know better now. the computer is actually selecting all those units you are selecting, it can actually select more than the user can, and so that can be quite laggy selecting so many units putting them all in one group, of course the computer can do things to those units like damage them or remove them or move them instantly or give them an order i guess we are kindof restricted to giving them orders... anyway if you select a bunch of units but don't delete that selection, that could be weird to be able to select more units and more units and that could bug out really fast. i think i understand leaks better now. haha. that's if the theory i have that items won't leak like the original poster here thought that they would holds true.
nevertheless, it wouldn't surprise me if picking a lot of items at once would lag, but i don't really know. you'd have to try it to find out. i think usually if you get some lag you probably got a leak. a crash is pretty much a give away though.
if this is one of the main reasons why unit groups leak then that would be interesting to see what things leak in sc2...i kinda think perhaps unit groups will not leak so badly but i'm not sure...they will have unlimited unit selection...it's probable that my theory sucks though and is way off lol.
but yeah man, you're leaving me in suspense, why are there so many items on the ground in your map? what kinds of items are they?