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[Arena] Discourage waiting for all other fighters to die before going after the remaining fighter in an Arena Map?

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I've never personally played an Arena map with lots of other Players, but I think this is probably a possible problem that could surface; hide in an area while the other Players fight, and then return to kill the remaining Player.

How could this be discouraged?
 

deepstrasz

Map Reviewer
Level 75
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Jun 4, 2009
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There are two ideas I can think of now. Either make the fighting arena smaller so that players can see each other or detect if a hero isn't moving or attacking or being hit in a while and if it was AFK make a trigger to deal it damage for camping. But it's a bit tricky since players could just use the Patrol command or click like crazy in one little spot so you should definitely check movement based on distance/regions.
 
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