- Joined
- Nov 18, 2012
- Messages
- 272
Hey I want to make a map check if all the players are online and pass the controls.
This is the startup
Edit: NVM, it works, just not in the editor test run.
This is the startup
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Events
- Map initialization
- Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 2 (Blue) slot status) Not equal to Is playing
- (Player 3 (Teal) slot status) Not equal to Is playing
- (Player 4 (Purple) slot status) Not equal to Is playing
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Then - Actions
- Unit - Change ownership of Wisp 0010 <gen> to Player 1 (Red) and Change color
- Unit - Change ownership of Wisp 0000 <gen> to Player 1 (Red) and Change color
- Unit - Change ownership of Wisp 0002 <gen> to Player 1 (Red) and Change color
- Player - Set Player 1 (Red) Current gold to 800
- Player - Set Player 1 (Red) Current lumber to (stlumb x 4)
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Else - Actions
- Player - Set Player 1 (Red) Current lumber to stlumb
- Player - Set Player 2 (Blue) Current lumber to stlumb
- Player - Set Player 3 (Teal) Current lumber to stlumb
- Player - Set Player 4 (Purple) Current lumber to stlumb
- Player - Set Player 3 (Teal) Current gold to 200
- Player - Set Player 2 (Blue) Current gold to 200
- Player - Set Player 1 (Red) Current gold to 200
- Player - Set Player 4 (Purple) Current gold to 200
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If - Conditions
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Events
- Time - Elapsed game time is 60.00 seconds
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Proceed Equal to True
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Then - Actions
- Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Player 2 (Blue) slot status) Equal to Is unused
- (Player 2 (Blue) slot status) Equal to Has left the game
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Player 1 (Red) slot status) Equal to Is unused
- (Player 1 (Red) slot status) Equal to Has left the game
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Conditions
-
Or - Any (Conditions) are true
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Then - Actions
- Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
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Else - Actions
- Do nothing
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Player 3 (Teal) slot status) Equal to Is unused
- (Player 3 (Teal) slot status) Equal to Has left the game
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
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Else - Actions
- Do nothing
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Player 4 (Purple) slot status) Equal to Is unused
- (Player 4 (Purple) slot status) Equal to Has left the game
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Edit: NVM, it works, just not in the editor test run.