OK i'm trying to make it so that when Player One(red) leaves, his commands transfer to another playing player... I dont know how to make these smaller so im sorry for epic space. Here is what I have...
Ok so I have these:
Ok so I have these:
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Bonus Trigger
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Events
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Player - Player 1 (Red) types a chat message containing -bonus as An exact match
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Conditions
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Bonuses Greater than 0
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Actions
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Game - Display to (All players) the text: |cffff0000The Vampi...
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Player - Add 60 to Player 9 (Gray) Current gold
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Player - Add 60 to Player 10 (Light Blue) Current gold
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Set Bonuses = (Bonuses - 1)
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Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Bonuses
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Transfer Modes
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Events
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Map initialization
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Conditions
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Actions
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Trigger - Add to (This trigger) the event (Player - (Player((Integer A))) leaves the game)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) slot status) Not equal to Is playing
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Then - Actions
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Trigger - Add to Bonus Trigger <gen> the event (Player - Player 2 (Blue) types a chat message containing -bonus as An exact match)
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Trigger - Add to Gray Revive Trigger <gen> the event (Player - Player 2 (Blue) types a chat message containing -revive gray as An exact match)
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Trigger - Add to LB Revive Trigger <gen> the event (Player - Player 2 (Blue) types a chat message containing -revive lb as An exact match)
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Game - Display to (All players) the text: |cff0000FFBlue has ...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) slot status) Not equal to Is playing
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(Player 2 (Blue) slot status) Not equal to Is playing
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Then - Actions
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Trigger - Add to Bonus Trigger <gen> the event (Player - Player 3 (Teal) types a chat message containing -bonus as An exact match)
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Trigger - Add to Gray Revive Trigger <gen> the event (Player - Player 3 (Teal) types a chat message containing -revive gray as An exact match)
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Trigger - Add to LB Revive Trigger <gen> the event (Player - Player 3 (Teal) types a chat message containing -revive lb as An exact match)
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Game - Display to (All players) the text: |cff00FFFFTeal has ...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) slot status) Not equal to Is playing
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(Player 2 (Blue) slot status) Not equal to Is playing
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(Player 3 (Teal) slot status) Not equal to Is playing
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Then - Actions
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Trigger - Add to Bonus Trigger <gen> the event (Player - Player 4 (Purple) types a chat message containing -bonus as An exact match)
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Trigger - Add to Gray Revive Trigger <gen> the event (Player - Player 4 (Purple) types a chat message containing -revive gray as An exact match)
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Trigger - Add to LB Revive Trigger <gen> the event (Player - Player 4 (Purple) types a chat message containing -revive lb as An exact match)
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Game - Display to (All players) the text: |cff4B088APurple ha...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) slot status) Not equal to Is playing
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(Player 2 (Blue) slot status) Not equal to Is playing
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(Player 3 (Teal) slot status) Not equal to Is playing
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(Player 4 (Purple) slot status) Not equal to Is playing
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Then - Actions
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Trigger - Add to Bonus Trigger <gen> the event (Player - Player 5 (Yellow) types a chat message containing -bonus as An exact match)
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Trigger - Add to Gray Revive Trigger <gen> the event (Player - Player 5 (Yellow) types a chat message containing -revive gray as An exact match)
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Trigger - Add to LB Revive Trigger <gen> the event (Player - Player 5 (Yellow) types a chat message containing -revive lb as An exact match)
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Game - Display to (All players) the text: |cffFFFF00Yellow ha...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) slot status) Not equal to Is playing
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(Player 2 (Blue) slot status) Not equal to Is playing
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(Player 3 (Teal) slot status) Not equal to Is playing
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(Player 4 (Purple) slot status) Not equal to Is playing
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(Player 5 (Yellow) slot status) Not equal to Is playing
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Then - Actions
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Trigger - Add to Bonus Trigger <gen> the event (Player - Player 6 (Orange) types a chat message containing -bonus as An exact match)
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Trigger - Add to Gray Revive Trigger <gen> the event (Player - Player 6 (Orange) types a chat message containing -revive gray as An exact match)
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Trigger - Add to LB Revive Trigger <gen> the event (Player - Player 6 (Orange) types a chat message containing -revive lb as An exact match)
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Game - Display to (All players) the text: |cffFF8000Orange ha...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) slot status) Not equal to Is playing
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(Player 2 (Blue) slot status) Not equal to Is playing
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(Player 3 (Teal) slot status) Not equal to Is playing
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(Player 4 (Purple) slot status) Not equal to Is playing
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(Player 5 (Yellow) slot status) Not equal to Is playing
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(Player 6 (Orange) slot status) Not equal to Is playing
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Then - Actions
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Trigger - Add to Bonus Trigger <gen> the event (Player - Player 7 (Green) types a chat message containing -bonus as An exact match)
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Trigger - Add to Gray Revive Trigger <gen> the event (Player - Player 7 (Green) types a chat message containing -revive gray as An exact match)
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Trigger - Add to LB Revive Trigger <gen> the event (Player - Player 7 (Green) types a chat message containing -revive lb as An exact match)
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Game - Display to (All players) the text: |cff01DF01Green has...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) slot status) Not equal to Is playing
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(Player 2 (Blue) slot status) Not equal to Is playing
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(Player 3 (Teal) slot status) Not equal to Is playing
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(Player 4 (Purple) slot status) Not equal to Is playing
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(Player 5 (Yellow) slot status) Not equal to Is playing
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(Player 6 (Orange) slot status) Not equal to Is playing
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(Player 7 (Green) slot status) Not equal to Is playing
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Then - Actions
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Trigger - Add to Music On <gen> the event (Player - Player 8 (Pink) types a chat message containing -music on as An exact match)
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Trigger - Add to Music Off <gen> the event (Player - Player 8 (Pink) types a chat message containing -music off as An exact match)
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Trigger - Add to Bonus Trigger <gen> the event (Player - Player 8 (Pink) types a chat message containing -bonus as An exact match)
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Trigger - Add to Gray Revive Trigger <gen> the event (Player - Player 8 (Pink) types a chat message containing -revive gray as An exact match)
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Trigger - Add to LB Revive Trigger <gen> the event (Player - Player 8 (Pink) types a chat message containing -revive lb as An exact match)
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Game - Display to (All players) the text: |cffFF00FFPink has ...
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Else - Actions
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Orange leaves
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Events
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Player - Player 6 (Orange) leaves the game
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Conditions
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Actions
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Game - Display to (All players) the text: Orange has left the...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) slot status) Not equal to Is playing
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(Player 2 (Blue) slot status) Not equal to Is playing
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(Player 3 (Teal) slot status) Not equal to Is playing
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(Player 4 (Purple) slot status) Not equal to Is playing
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(Player 5 (Yellow) slot status) Not equal to Is playing
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(Player 6 (Orange) slot status) Not equal to Is playing
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Then - Actions
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Game - Display to (All players) the text: |cff01DF01Green has...
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Set Commander = Player 7 (Green)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) slot status) Not equal to Is playing
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(Player 2 (Blue) slot status) Not equal to Is playing
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(Player 3 (Teal) slot status) Not equal to Is playing
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(Player 4 (Purple) slot status) Not equal to Is playing
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(Player 5 (Yellow) slot status) Not equal to Is playing
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(Player 6 (Orange) slot status) Not equal to Is playing
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(Player 7 (Green) slot status) Not equal to Is playing
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Then - Actions
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Game - Display to (All players) the text: |cffFF00FFPink has ...
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Set Commander = Player 8 (Pink)
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Else - Actions
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Set KillAll = (Units owned by (Matching player))
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Unit Group - Pick every unit in KillAll and do (Actions)
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Loop - Actions
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Unit - Kill (Picked unit)
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Custom script: call DestroyGroup (udg_KillAll)
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Set Commander = Player 1 (Red)