- Joined
- Aug 16, 2007
- Messages
- 847
I'm having som trouble getting my victory conditions to work,
I don't want the player to be defeated until he has no units left and not enough resources to build any more
In my map the cheapest things you can get are 8 gold or 8 lumber
There are also though 2 ivunerable units that you cant get to, but I want you to lose even if you have those...
Here's the trigger I made:
I don't want the player to be defeated until he has no units left and not enough resources to build any more
In my map the cheapest things you can get are 8 gold or 8 lumber
There are also though 2 ivunerable units that you cant get to, but I want you to lose even if you have those...
Here's the trigger I made:
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Victory Conditions
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Events
- Unit - A unit Dies
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Conditions
- (Number of units in (Units owned by (Owner of (Triggering unit)))) Less than or equal to 2
- ((Owner of (Triggering unit)) Current gold) Less than or equal to 7
- ((Owner of (Triggering unit)) Current lumber) Less than or equal to 7
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Actions
- Game - Defeat (Owner of (Triggering unit)) with the message: |cffff0000You lack ...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 2 (Blue) slot status) Equal to Has left the game
- (Player 3 (Teal) slot status) Equal to Has left the game
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Then - Actions
- Game - Victory Player 1 (Red) (Show dialogs, Show scores)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 1 (Red) slot status) Equal to Has left the game
- (Player 3 (Teal) slot status) Equal to Has left the game
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Then - Actions
- Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player 1 (Red) slot status) Equal to Has left the game
- (Player 2 (Blue) slot status) Equal to Has left the game
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Then - Actions
- Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
- Else - Actions
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If - Conditions
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Events