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Disabling AI messing up with units

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Dec 12, 2011
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Hey guys.
I use some Dire Wolf at player 12 that act as attacking creeps.
They have the Roar (Neutral Hostile) skill.
It's a normal active skill.

When those units come attack my hero, they use the Roar!
But, I have no trigger causing them to cast the Roar.

So, the war3 AI is causing them to cast it.
But I don't want that, because I'm going to make my own trigger that will tell them to cast when I want.

How to stop the Dire Wolves from casting Roar?
 
I already use neutral hostile to other stuff.
(but if it's the only solution I can arrange that though)

Neutral Extra? Hmm, you are not sure, are you?
I will make a testmap and check things there, to avoid messing my map (how genious :P)

Then I will post here.

In the meantime (I dont know if meantime is the word):

- has Neutral Extra any restrictions that Player 12 has not ?
- if anyone has other answers to my question, say it please. Just because two guys gave their suggestions doesn't mean that I don't want any other. On the contrary.

Thanks already.
 
I think I know what's happening there. Is the owner of the dire wolf a computer player or neutral hostile? Because if it is. It will cast automatically. So change the owner to a none computer player. (You can also make them stop casting it by changing the order string to "NONE" in the object editor).
 
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