- Joined
- Mar 14, 2011
- Messages
- 21
Hi i just work on a project with advanced camera system and arrow key movement and it works fine and smooth.The problem is not with that but the hero i`m controlling.Its a multiplayer map with 10 players.The hero is ranged and when you try to move it with the arrows it moves fine until an enemy get's in his aquisition range and then it moves towards him,very annoying!
I need help how to disable the hero's auto aquisition (preferably to attack the enemy only when commanded to),or any solution that puts him to sleep.
NOTE: the attack range must be as it is,can't decrease that,also if the aquisition range is set to a small value strangely the attack range is set to that too...
Please i need a good solution,preferably in object editor if anything can be set,a trigger that would disable attack like:
this above would not be good,since i want to controll the unit manually,and attack only when commanded by player(the above trigger would disable the counterattack of the attacking unit completely,I don't want that).A trigger solution is also accepted but i would try with object editor first if possible.THANKS!
I need help how to disable the hero's auto aquisition (preferably to attack the enemy only when commanded to),or any solution that puts him to sleep.
NOTE: the attack range must be as it is,can't decrease that,also if the aquisition range is set to a small value strangely the attack range is set to that too...
Please i need a good solution,preferably in object editor if anything can be set,a trigger that would disable attack like:
this above would not be good,since i want to controll the unit manually,and attack only when commanded by player(the above trigger would disable the counterattack of the attacking unit completely,I don't want that).A trigger solution is also accepted but i would try with object editor first if possible.THANKS!