- Joined
- Jul 18, 2004
- Messages
- 1,862
How does this idea sound?
If you've played Water Wars, you know what inspired this idea.
Otherwise, read this thread: http://www.hiveworkshop.com/forums/showthread.php?t=51451
Basically, my idea is to create a map where you command a Crypt Lord in a desert world. This world is *huge*. The objective would be to destroy your opponent Crypt Lords. But here is the twist.
You can dig underground, twice. The first-level underground area is a dark copy of the overworld filled with subterranean chambers and water. The bottom level is even darker, filled with lava and such. There could be destructible rocks filling most areas, so you really have to 'dig out' the area. And when you dig through rock somewhere, you can see dust and tremors in the area above.
Hidden within the layers of earth can be creatures, ancient treasure, or elements that create something in the other levels. Say, destroying a rock plugging a subterranean pool causes it to drain into the lower level, extinguishing some flames there. Or destroying a supporting pillar causes a land-slide in the upper levels.
If you've played Water Wars, you know what inspired this idea.
Otherwise, read this thread: http://www.hiveworkshop.com/forums/showthread.php?t=51451
Basically, my idea is to create a map where you command a Crypt Lord in a desert world. This world is *huge*. The objective would be to destroy your opponent Crypt Lords. But here is the twist.
You can dig underground, twice. The first-level underground area is a dark copy of the overworld filled with subterranean chambers and water. The bottom level is even darker, filled with lava and such. There could be destructible rocks filling most areas, so you really have to 'dig out' the area. And when you dig through rock somewhere, you can see dust and tremors in the area above.
Hidden within the layers of earth can be creatures, ancient treasure, or elements that create something in the other levels. Say, destroying a rock plugging a subterranean pool causes it to drain into the lower level, extinguishing some flames there. Or destroying a supporting pillar causes a land-slide in the upper levels.