I have a little idea and don't know how to make it right.
I want to start a Hack n Slay with a startarea which is good to farm until endgame. You also have to farm there to get materials.
Now i have the problem that this area becomes a joke on higher hero level so i just think about few options for scaling :
1. Scaling units by the players which are in the area. For example there are 2 players in the area level 1 and level 49. the average is 25 so all monster scale to level 25. And yes, you see the problem, the level 1 player has no chance now.
2. Scaling the hero. When a hero goes to this area his stats will decrease but his items give him a little bonus so when you are on high level with good items you are stronger then a low level player in this area.
Good idea but i think much people dont like it when there are weaker in this area...of cause its only the stats which are lower and they already have a bigger bonus then others...but dont know
3. Replace the hero with another unit. Maybe i can do it with "pets". You can find pets with the time and these pets can fight in this area to collect material...but..this is a really strange idea i think.
4. Every player has his own area. Will be a good idea that every player has his own farmingarea, maybe with upgrading it.
What about you, how would you handle with this problem?
I prefer 4 and 2
I want to start a Hack n Slay with a startarea which is good to farm until endgame. You also have to farm there to get materials.
Now i have the problem that this area becomes a joke on higher hero level so i just think about few options for scaling :
1. Scaling units by the players which are in the area. For example there are 2 players in the area level 1 and level 49. the average is 25 so all monster scale to level 25. And yes, you see the problem, the level 1 player has no chance now.
2. Scaling the hero. When a hero goes to this area his stats will decrease but his items give him a little bonus so when you are on high level with good items you are stronger then a low level player in this area.
Good idea but i think much people dont like it when there are weaker in this area...of cause its only the stats which are lower and they already have a bigger bonus then others...but dont know
3. Replace the hero with another unit. Maybe i can do it with "pets". You can find pets with the time and these pets can fight in this area to collect material...but..this is a really strange idea i think.
4. Every player has his own area. Will be a good idea that every player has his own farmingarea, maybe with upgrading it.
What about you, how would you handle with this problem?
I prefer 4 and 2