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Is it possible for a whole model to use different interpolation types depending on the sequence used? For example, "walk" is using "none" and the rest of animations are "linear"
I don't know about Reforged, but as far as I know, in classic models it's not possible to make a single animated transformation/parameter use different interpolation types for different sequences. If you don't mind me asking, why would you even want that?
Wanted "walk fast" to have jerky movement like stop motion in movies. Now i think i can get the same result by duplicating each frame and putting each duplicate right before next frame with no gap between them
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