I've created two very simply triggers,
the first get runned by the initialisation, here the dialog and the buttons becomes definied,
the second is the trigger to find out which button was clicked.
When I start the Map nothing will happen.
If I change the events of the first to Time Elapsed (1sec.), I'll see following:
The game has stopped and the colors changed to a "Dialog background", but the dialog isn't there.
Can anyone help me? My Warcraft is at the newes version (from Bnet) and I had often problems with this version...
First Trigger
the first get runned by the initialisation, here the dialog and the buttons becomes definied,
the second is the trigger to find out which button was clicked.
When I start the Map nothing will happen.
If I change the events of the first to Time Elapsed (1sec.), I'll see following:

The game has stopped and the colors changed to a "Dialog background", but the dialog isn't there.
Can anyone help me? My Warcraft is at the newes version (from Bnet) and I had often problems with this version...
First Trigger
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ModeSelection1
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Ereignisse
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Bedingungen
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Aktionen
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Dialog - Change the title of ModeDialog to Mode
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Dialog - Create a dialog button for ModeDialog labelled Coop-Modus
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Set ModeDialogButtons[1] = (Last created dialog Button)
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Dialog - Create a dialog button for ModeDialog labelled PvP-Modus
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Set ModeDialogButtons[2] = (Last created dialog Button)
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Dialog - Create a dialog button for ModeDialog labelled Team-Deathmatch (Pv...
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Set ModeDialogButtons[3] = (Last created dialog Button)
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Dialog - Zeigen ModeDialog for Spieler 1 (Rot)
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ModeSelection2
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Ereignisse
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Dialog - A dialog button is clicked for ModeDialog
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Bedingungen
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Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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(Clicked dialog button) Gleich ModeDialogButtons[1]
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'THEN'-Aktionen
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Auslöser - Run CoopInitialisation <gen> (ignoring conditions)
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'ELSE'-Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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(Clicked dialog button) Gleich ModeDialogButtons[2]
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'THEN'-Aktionen
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'ELSE'-Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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(Clicked dialog button) Gleich ModeDialogButtons[3]
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'THEN'-Aktionen
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'ELSE'-Aktionen
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