- Joined
- Apr 26, 2008
- Messages
- 830
Somehow it only shows the button and the dialog to player red, but it doesn't appear for other player why is it ?!
here is the trigger:
here is the trigger:
-
ManOrWoman
-
Ereignisse
- Map initialization
- Bedingungen
-
Aktionen
- Wait 2.00 seconds
- -------- Player 1 --------
- Dialog - Change the title of DialogManOrWomand[1] to Are you a Boy or a ...
- Dialog - Create a dialog button for DialogManOrWomand[1] labelled Boy
- Set Button[1] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogManOrWomand[1] labelled Girl
- Set Button[2] = (Last created dialog Button)
- Dialog - Zeigen DialogManOrWomand[1] for Spieler 1 (Rot)
- -------- Player 2 --------
- Dialog - Change the title of DialogManOrWomand[2] to Are you a Boy or a ...
- Dialog - Create a dialog button for DialogManOrWomand[2] labelled Boy
- Set Button[3] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogManOrWomand[2] labelled Girl
- Set Button[4] = (Last created dialog Button)
- Dialog - Zeigen DialogManOrWomand[2] for Spieler 2 (Blau)
- -------- Player 3 --------
- Dialog - Change the title of DialogManOrWomand[3] to Are you a Boy or a ...
- Dialog - Create a dialog button for DialogManOrWomand[3] labelled Boy
- Set Button[5] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogManOrWomand[3] labelled Girl
- Set Button[6] = (Last created dialog Button)
- Dialog - Zeigen DialogManOrWomand[3] for Spieler 3 (Blaugrau)
- -------- Player 4 --------
- Dialog - Change the title of DialogManOrWomand[4] to Are you a Boy or a ...
- Dialog - Create a dialog button for DialogManOrWomand[4] labelled Boy
- Set Button[7] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogManOrWomand[4] labelled Girl
- Set Button[8] = (Last created dialog Button)
- Dialog - Zeigen DialogManOrWomand[4] for Spieler 4 (Lila)
- -------- Player 5 --------
- Dialog - Change the title of DialogManOrWomand[5] to Are you a Boy or a ...
- Dialog - Create a dialog button for DialogManOrWomand[5] labelled Boy
- Set Button[9] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogManOrWomand[5] labelled Girl
- Set Button[10] = (Last created dialog Button)
- Dialog - Zeigen DialogManOrWomand[5] for Spieler 5 (Gelb)
- -------- Player 6 --------
- Dialog - Change the title of DialogManOrWomand[6] to Are you a Boy or a ...
- Dialog - Create a dialog button for DialogManOrWomand[6] labelled Boy
- Set Button[11] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogManOrWomand[6] labelled Girl
- Set Button[12] = (Last created dialog Button)
- Dialog - Zeigen DialogManOrWomand[6] for Spieler 6 (Orange)
- -------- Player 7 --------
- Dialog - Change the title of DialogManOrWomand[7] to Are you a Boy or a ...
- Dialog - Create a dialog button for DialogManOrWomand[7] labelled Boy
- Set Button[13] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogManOrWomand[7] labelled Girl
- Set Button[14] = (Last created dialog Button)
- Dialog - Zeigen DialogManOrWomand[7] for Spieler 7 (Grün)
- -------- Player 8 --------
- Dialog - Change the title of DialogManOrWomand[8] to Are you a Boy or a ...
- Dialog - Create a dialog button for DialogManOrWomand[8] labelled Boy
- Set Button[15] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogManOrWomand[8] labelled Girl
- Set Button[16] = (Last created dialog Button)
- Dialog - Zeigen DialogManOrWomand[8] for Spieler 8 (Rosa)
- -------- Player 9 --------
- Dialog - Change the title of DialogManOrWomand[9] to Are you a Boy or a ...
- Dialog - Create a dialog button for DialogManOrWomand[9] labelled Boy
- Set Button[17] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogManOrWomand[9] labelled Girl
- Set Button[18] = (Last created dialog Button)
- Dialog - Zeigen DialogManOrWomand[9] for Spieler 9 (Grau)
- -------- Player 10 --------
- Dialog - Change the title of DialogManOrWomand[10] to Are you a Boy or a ...
- Dialog - Create a dialog button for DialogManOrWomand[10] labelled Boy
- Set Button[19] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogManOrWomand[10] labelled Girl
- Set Button[20] = (Last created dialog Button)
- Dialog - Zeigen DialogManOrWomand[10] for Spieler 10 (Hellblau)
-
Ereignisse
-
Create Trainer
-
Ereignisse
- Dialog - A dialog button is clicked for DialogManOrWomand[1]
- Dialog - A dialog button is clicked for DialogManOrWomand[2]
- Dialog - A dialog button is clicked for DialogManOrWomand[3]
- Dialog - A dialog button is clicked for DialogManOrWomand[4]
- Dialog - A dialog button is clicked for DialogManOrWomand[5]
- Dialog - A dialog button is clicked for DialogManOrWomand[6]
- Dialog - A dialog button is clicked for DialogManOrWomand[7]
- Dialog - A dialog button is clicked for DialogManOrWomand[8]
- Dialog - A dialog button is clicked for DialogManOrWomand[9]
- Dialog - A dialog button is clicked for DialogManOrWomand[10]
- Bedingungen
-
Aktionen
- Sound - Set music volume to 100.00%
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[1]
-
'THEN'-Aktionen
- Set ZTriggeringPlayer[1] = (Triggering player)
- Einheit - Create 1 Myself Boy for Spieler 1 (Rot) at (Center of TrainerSpawn1 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Set PlayerTrainer[1] = (Last created unit)
- Spiel - Display to Spielergruppe - Spieler 1 (Rot) for 10.00 seconds the text: |c00ffff00Welcome t...
- Kamera - Pan camera for (Triggering player) to (Center of TrainerSpawn1 <gen>) over 0.00 seconds
- Video - Einblenden over 2.00 seconds using texture Schwarze Maske and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Spiel - Unpause the game
-
'ELSE'-Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[2]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Girl for Spieler 1 (Rot) at (Center of TrainerSpawn1 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Set PlayerTrainer[1] = (Last created unit)
- Spiel - Display to Spielergruppe - Spieler 1 (Rot) for 10.00 seconds the text: |c00ffff00Welcome t...
- Kamera - Pan camera for (Triggering player) to (Center of TrainerSpawn1 <gen>) over 0.00 seconds
- Video - Einblenden over 2.00 seconds using texture Schwarze Maske and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Spiel - Unpause the game
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[3]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Boy for Spieler 2 (Blau) at (Center of TrainerSpawn2 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 2 (Blau) for 10.00 seconds the text: |c00ffff00Welcome t...
-
'ELSE'-Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[4]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Girl for Spieler 2 (Blau) at (Center of TrainerSpawn2 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 2 (Blau) for 10.00 seconds the text: |c00ffff00Welcome t...
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[5]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Boy for Spieler 3 (Blaugrau) at (Center of TrainerSpawn1 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 3 (Blaugrau) for 10.00 seconds the text: |c00ffff00Welcome t...
-
'ELSE'-Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[6]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Girl for Spieler 3 (Blaugrau) at (Center of TrainerSpawn1 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 3 (Blaugrau) for 10.00 seconds the text: |c00ffff00Welcome t...
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[7]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Boy for Spieler 4 (Lila) at (Center of TrainerSpawn2 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 4 (Lila) for 10.00 seconds the text: |c00ffff00Welcome t...
-
'ELSE'-Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[8]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Girl for Spieler 4 (Lila) at (Center of TrainerSpawn2 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 4 (Lila) for 10.00 seconds the text: |c00ffff00Welcome t...
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[9]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Boy for Spieler 5 (Gelb) at (Center of TrainerSpawn1 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 5 (Gelb) for 10.00 seconds the text: |c00ffff00Welcome t...
-
'ELSE'-Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[10]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Girl for Spieler 5 (Gelb) at (Center of TrainerSpawn1 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 5 (Gelb) for 10.00 seconds the text: |c00ffff00Welcome t...
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[11]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Boy for Spieler 6 (Orange) at (Center of TrainerSpawn2 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 6 (Orange) for 10.00 seconds the text: |c00ffff00Welcome t...
-
'ELSE'-Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[12]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Girl for Spieler 6 (Orange) at (Center of TrainerSpawn2 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 6 (Orange) for 10.00 seconds the text: |c00ffff00Welcome t...
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[13]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Boy for Spieler 7 (Grün) at (Center of TrainerSpawn1 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 7 (Grün) for 10.00 seconds the text: |c00ffff00Welcome t...
-
'ELSE'-Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[14]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Girl for Spieler 7 (Grün) at (Center of TrainerSpawn1 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 7 (Grün) for 10.00 seconds the text: |c00ffff00Welcome t...
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[15]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Boy for Spieler 8 (Rosa) at (Center of TrainerSpawn2 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 8 (Rosa) for 10.00 seconds the text: |c00ffff00Welcome t...
-
'ELSE'-Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[16]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Girl for Spieler 8 (Rosa) at (Center of TrainerSpawn2 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 8 (Rosa) for 10.00 seconds the text: |c00ffff00Welcome t...
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[17]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Boy for Spieler 9 (Grau) at (Center of TrainerSpawn1 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 9 (Grau) for 10.00 seconds the text: |c00ffff00Welcome t...
-
'ELSE'-Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[18]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Girl for Spieler 9 (Grau) at (Center of TrainerSpawn1 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 9 (Grau) for 10.00 seconds the text: |c00ffff00Welcome t...
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[19]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Boy for Spieler 10 (Hellblau) at (Center of TrainerSpawn2 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 10 (Hellblau) for 10.00 seconds the text: |c00ffff00Welcome t...
-
'ELSE'-Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Clicked dialog button) Gleich Button[20]
-
'THEN'-Aktionen
- Einheit - Create 1 Myself Girl for Spieler 10 (Hellblau) at (Center of TrainerSpawn2 <gen>) facing Vorgabe für Gebäude-Ausrichtung degrees
- Spiel - Display to Spielergruppe - Spieler 10 (Hellblau) for 10.00 seconds the text: |c00ffff00Welcome t...
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
Ereignisse