gaaagh, that took a long time to read through lol

Let me know if I've missed anyone out on this post:
LTGH: If the inventory system really is being that much of a pain, I can always get one of the spell peeps to make it

You'r still needed either way, as you answer a lot of peoples questions for me which helps

If/when we get this project hosted on the hive, I'll make you a mod for the forum
But its up to you

Carry on if you can manage it
As for the inventory slots, Ive only changed them while my inventory system is in the map

I can change it to whatever you need when we put yours in
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Ebisux: I appreciate the ideas you've been giving us, but I dont really want to change anything at this stage in production :S As soon as I start my next map though, I'll be all up for new ideas
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I actually used to have a fixed camera from 1.00 - 1.02

I took it out though because it was kinda awkward in game :S The steep cliffs emant that half the time your hero wouldnt actually be centred, as the camera would be going up and down with the terrain heights xD
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As for the WEU questions, I've been using NewGen from the begining, but ive had the button clicked that says "integrate WEU". I dont remember using any of the advanced triggers, but I'll take a look at them all just to make sure
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As for the rage system, I agree, It is kinda buggy :/ For some reason I cant set his mana regen to 0. Every time I do, It still regenerates in game.
It also hadnt occured to me that his mana increases with attached items xD Ill create a trigger for 1.10 which sets his mana to his default every time he picks an item up

Ty for the idea!
Right! hopefully thats everything

Im currently working on a detailed spell list for the new trigger spells, so expect to see some newer / nicer skills in the upcoming versions
