BUGS & STRONGLY SUGGESTED SUGGESTIONS:
#1. Cannot use Health Orbs when at full health. (According to Redmarine this is a bug)
#2. When you highlight where Upkeep was, the description for Upkeep is still there. Change it!
#3. When the Skeleton Lord boss guy (forgot his name) disappears, my hero seemed to either flee from the damage being taken from the special effects or my hero was trying to chase wherever the Skeleton Lord disappeared to, making my hero run around and take more damage then he had to. I had to use Hold Position so he could stop running around.
#4. Restoration Orbs regenerate only mana, not health. Not sure if it's a bug, but I assumed that being that there are Health Orbs that there should be Mana Orbs. With that said, Restoration Orbs were expected to regenerate both Health and Mana. That's my first impression at least, until now.
#5. Although there's no music when you first enter the jungle area from the catacombs, if you press Ctrl and M, you'll hear the Diablo III battle music again. If you don't hear it after pressing Ctrl+M then try it one more time. The music stops after the Skeleton Lord comes out again.
#6. Description bug! After you are dead and you highlight your hero's thumbnail in the top right corner, it says to type "-Revive" to ressurect yourself. According to Redmarine, this is a bug.
#7. Not sure if this happens only when you're dead, but if you keep zooming out eventually it starts zooming back in, and then out. It's kind of annoying.
#8. When you're dead, you're able to look all over the map. This isn't a good thing because you can see how some terrains were done, such as the character selection part. A good idea to fix this would be to have the player able to toggle their camera through following other players who are alive, using the left and right arrow keys.
#9. There's still a Food property on the top of the UI. Hope you replace that, since it's pretty much useless.
#10. Health potions need to heal more health... it seemed like they heal about 10% hp, which is shit when compared to a Witch Doctor's heal. If you're thinking "Well, players never use HP pots and caster heals are good enough" then you're wrong because you're fucked if the caster is out of mana and all you have is some shitty 10% heal potion against a boss.
#11. Cursor is a bit buggy in the character selection.
#12. The abomination boss with the two maces; the texture of the maces looks stretched and ugly. I recommend a higher resolution or something to improve the quality of its texture. More detail, something! Looks too solid/blurry.
#13. In the Diablo III gameplay video, the Abomination boss in the catacombs explodes after he dies. In D3W, he just dies like a regular Abomination, with no gore effects at all.
#14. WarCraft III music in this map should be non-existant. Get rid of it and replace it!
#15. I would think that the Barbarian should be able to generate mana when attacking those big wooden gates and doors since it's an obstacle that semi-frustrates players, therefore making sense to make it generate mana as if it were rage when you attack monsters.
#16. You guys should consider adding attachments for heroes, at least for the Barbarian. I can understand not for the weapon since his weapon is default an axe on the model but he is helmetless and at least helmet attachments would be nice. Though, it's something that can wait of course.