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Diablo III Warcraft Beta v1.19b



This map has been based on the Diablo III Gameplay Video. You may even recognise a few of the in-game events if you've seen it! Please remember that this is a beta version, and may still contain bugs. Anyone can host this online, just let me know if you find any major flaws in the game :)



class_barb.png
class_wd.png
class_wiz.png
class_monk.png



New Classes will be available as Blizzard reveal them :)








Any comments and criticism you guys have is most welcome :)



New Features for this version:

Version 1.19b
- Fixed Major Siegebreaker bug
- Boss ultimates no longer damage themselves
- Fixed minor pathing bug
- Tooltip updates
- A few terrain updates

Version 1.19
- New Class: Monk
- Refined Auto-balancing systems
- A few new items
- Major reterraining
- New hi-res skins by Cycloverid
- New models for various units
- Various Bug Fixes


New Features for this version:

- Several New models and skins
- New Interface
- New Icons
- Several new items
- Full Screen Inventory System
- Auto-balance system (player number dependant)
- Major Terraining updates
- Improved triggering in several areas
- Archivist Cinematic added (Random occurence)
- A few new spells for each class
- Removed Tyrael to make room for extra custom imports.
- New boss abilities
- Custom sounds and music
- Players are now team coloured
- Healing globes heal percentage instead of set amount.
- New events throughout the map
- Now possible to walk back through the entire map
- Several bug fixes from v1.17
- Lots of other small tweaks that ive forgotten about :)




New Features for this version:

- Fixed Camera (By Na_Dann_Ma_GoGo)
- New Hero Picker
- Additional Items
- New Barbarian Fury System
- All items are now class specific
- Increased Caster item drop rates
- Fixed Pathing in several areas



New Features for this version:

- Fixed Hotkeys
- New Terraining for dungeon area
- New SFX and animations for various spells
- Buffed up the bosses some more
- Cleave now lasts 12 seconds instead of 10
- Zombies that spawn after seigebreaker are now removed when tyrael starts (lag reduction)
- Changed light filter to make the game slightly brighter
- Defeat Message now works



New Features for this version:

- New Revive system
- Revives now displayed as lumber, to free 6th slot
- Players can now trade their lives via F11
- resurrected heroes become invulnerable for a few seconds
- Players can resurrect after death if someone trades them a life.

- Revamped Dispatch
- Damage now varies depending on mogrol level
- No longer damages allies
- Can no longer target enemy creeps

- Re-terrained one of the dungeon rooms
- Thousand Pounder has been Redone.
- Fixed Barbarian Walk Speed
- Added new items
- Buffed up the bosses some more



New Features for this version:

- Repick option added
- Revamped the Skeleton King boss
- New Items
- Minor Terrain Updates
- Changed a few unit models
- fixed health drops for various enemies
- Altered item drop rates slightly
- "Dispatch" ability added to Witch Doctor
- Class descriptions in quest menu
- Reduced fog thickness slightly


New Features for this version:

- Fixed bug where skeleton kings summons belong to the wrong player
- Added Gnarled Walkers before SiegeBreaker
- Reterrained final boss arena to look more like the trailer
- Rebalanced several units
- Ghouls during the "murloc" mini boss are now stronger
- Reward for saving Deckard Cain
- A portal is opened after the skeleton king, instead of auto teleport
- 1 new item
- more ghosts in chest trap
- Agility no longer gives increased attack rate
- Cleave ability is now casted instead of permanent
- Buffed up several items
- Fixed a few description typo's
- changed SFX on the portals after killing the siegebreaker


New Features for this version:

- Boney Chest Piece DISBTN Fixed
- New Terrain
- Changed fog colour to better suit the gameplay videos
- Rebalancing of several creeps
- New Model for Thousand Pounder
- Thousand Pounder now casts rage on itself at 4000hp (Faster Attack Rate)
- New Enemy Unit "The Unburied" as seen on the official site
- Skeleton King Inferno has larger area of effect
- Fixed Stamina description
- Lvl 4 Mongrol bug fixed
- Seismic Slam now has some extra sfx


New Features for this version:

- 14 New Items to increase diversity in characters
- All item drops 100% randomised! Different items every time you play :)
- Skeleton king animations fixed (He no longer freezes when casting inferno)
- Skeleton King now drops a reward item
- Extra levels for Witch Doctor spells
- Yet more description typo fixes
- Fixed bug where units fall off of bridges
- Added some new knockback spells to the siegebreaker
- Reduced collision size further to prevent players from blocking eachother
- Now compatible with the standard world editor! Thanks Bartimaeus! :)


New Features for this version:

- Fixed major inventory bug (allowed players to move items into slots that cant hold them)
- Skeleton Kings Inferno spell now deals damage per flame, rather than all at the end
- Fixed the alpha channels on the Wizard skin
- More description fixes (Where do these keep coming from?? o_O)
- Rebalanced a few creeps
- Added some extra damage to bosses

New Features for this version:

- New inventory system [made by myself :D]
- New animation for Seismic slam
- buffed up mogrols
- increased stats of various creeps / bosses
- new SFX on soul harvest
- Fixed hotkeys for newer skills
- Updated a few descriptions
- Tidied up my trigger layout (No more "copy copy copy")

New Features for this version:

- Brand New User Interface
- Fixed gold cost on items
- stat changes for various units
- News command icons

New Features for this version:

- Removed newer unused imports to reduce file size
- Heroes no longer fall off of bridges
- Added some new SFX to various spells
- Updated spell descriptions
- Another new caster item in game
- New preview pic
- updated models
- Fixed pathing for various areas
- Rebalanced several units

New Features for this version:

- Removed Warrior Class. Lets face it, he wasnt really all that good :)
- Added some new caster items
- Minor Terrain Updates
- Fixed stacking bug
- Fixed Thunder Hammer Bug
- Removed in-game minimap (it kinda made it awkward to play)
- Creeps spawn after finishing the chest-trap
- Skeleton and "murloc" style Boss' made harder
- Added a movie trailer to the website!
- New model for zombie casters
- Reduced collision size slightly

New Features for this version:

- New Item Description Format
- Charged items now stack
- Rage system for Barbarian
- 3 New Items
- New Loading Screen
- New Preview Picture
- Minimap Image
- Various unit stat changes
- "Magic Missiles" ability for the Wizard
- Removed a few unused imports

New Features for this version:

- Descriptions have been redone
- Now with auto player dependant difficulty levels
- Altered drop rate of orbs
- Brand new event (Not in the trailer, but it bulks out the gameplay some more)
- VoidWalker miniboss has more dmg
- New Items
- Fixed some typos
- Rebalancing for various creeps
- Lighting effects to help add some colour to the environment
- No longer protected! I'm gonna make it 100% open source as it should be :)

New Features for this version:

- Updated Terrain (More custom doodads, and a much nicer atmosphere!)
- More variety of creeps
- Knockback system for various spells!
- Removed a few custom models to reduce file size
- Replaced the Cave Dragon mini boss with a new one. Lets face it, he looked pants :p
- Health and mana globe drops are now random
- Pulse ability added to the Wizards Time Shield
- Added some in game conversation (e.g. when you meet cain)
- Replaced the "Puppeteer" boss with the Skeleton featured in the wizard trailer
- Typo fixes
- Added some extra events featured in the videos.

New Features for this version:

- Blood no longer cause SFX Leaks
- Randomized Zombie Scaling
- The clock SFX with tyrael actuall dissapears now :D
- Only melee damage cause enemies to bleed
- Terrain Updates! Outside terrain looks more like the official trailer
- Wizard now has the "Time Shield" ability
- Fire Bombs explode on impact
- New SFX on various abilities
- The beginings of some trigger spells
- Deckard Cain now featured in game as an allied NPC
- Now featuring mana globes as well as health!
- New Preview Pic
- Now Protected (PM me if you wish to make a mod)

New Features for this version:

- More blood from damaging your enemies!
- Health Globes are now red instead of orange :)
- New Secret Area
- Witch Doctor has a new ability
- Minor Bug Fixes
- Tyrael as a boss
- Minor Terrain Improvements




References:

Models:

- Xezko
- levigeorge1617
- Archian
- expresso
- Afronight_76
- Vestras
- General Frank
- Cavman
- Midnighters
- FrIkY
- Misha

Skins:

- Mr.Goblin
- Cycloverid

Icons:

- CRAZYRUSSIAN
- Skrik
- Mr. Frank (Spire Inc.)

Other Systems:

- Paladon

logo.png

THIS MAP IS PROTECTED Due to the sheer amount of file-space necessary for all our map, we have optimised it to make the overall file-size as small as possible. This unfortunately makes the map unable to load in the editor. However, you can download a larger unprotected version here

Keywords:
Diablo, Diablo 3, Diablo III, RPG, Role Playing Game, D3W, D3
Contents

Diablo III Warcraft Beta v1.19b (Map)

Reviews
Vengeancekael Date: 2012/Sep/14 21:47:18 [Please do not send me a message, use Staff Contact] Comment: [Approved] This map's rating has been raised to 4/5 from 3/5 due to the addition of the amazing inventory system. The map's main factor would...

fix

fix

Level 1
Joined
Jul 29, 2009
Messages
1
sry that i might be a lil offtopic, but i cant dload the map, it says 403 - Forbidden everytime i click it (even with save target as) and it makes me a very angry squirrel coz i rly rly want to try and play it.

any chance someone could upload it somewhere plx plx?
 
Level 2
Joined
Jul 27, 2009
Messages
17
It looks like it has quite a bit of potential. But for a beta map I give it a 4/5. The terrain was awesome. However I think it could use some more classes. To give the players more to chose from. Maybe like someone who can field units quickly like the old Necromancer class?

Edit: Also why not give it like a ranger class or something like that? Good at long range assaults and wouldnt take nearly as much damage and maybe you could add ammo to the factor to make it more interesting. I am just throwing random ideas out.
 
The new WD may look more crappy to you, but now he is way more D3 like.
Go to the D3 homepage and take a look on the real one.

What do you think about a PvP mod for the next vs?
There are 2 "Herospawnpoints" in the beginning and then both teams(3v3 or stuff like that) have the quest to make it through the labyrint and kill the last boss and they both have to fight against each other if they come in eachothers way :)
 
Level 19
Joined
Sep 4, 2007
Messages
2,826
Here is Craka_J's suggestions, and bug report.
BUGS & STRONGLY SUGGESTED SUGGESTIONS:
#1. Cannot use Health Orbs when at full health. (According to Redmarine this is a bug)

#2. When you highlight where Upkeep was, the description for Upkeep is still there. Change it!

#3. When the Skeleton Lord boss guy (forgot his name) disappears, my hero seemed to either flee from the damage being taken from the special effects or my hero was trying to chase wherever the Skeleton Lord disappeared to, making my hero run around and take more damage then he had to. I had to use Hold Position so he could stop running around.

#4. Restoration Orbs regenerate only mana, not health. Not sure if it's a bug, but I assumed that being that there are Health Orbs that there should be Mana Orbs. With that said, Restoration Orbs were expected to regenerate both Health and Mana. That's my first impression at least, until now.

#5. Although there's no music when you first enter the jungle area from the catacombs, if you press Ctrl and M, you'll hear the Diablo III battle music again. If you don't hear it after pressing Ctrl+M then try it one more time. The music stops after the Skeleton Lord comes out again.

#6. Description bug! After you are dead and you highlight your hero's thumbnail in the top right corner, it says to type "-Revive" to ressurect yourself. According to Redmarine, this is a bug.

#7. Not sure if this happens only when you're dead, but if you keep zooming out eventually it starts zooming back in, and then out. It's kind of annoying. :p

#8. When you're dead, you're able to look all over the map. This isn't a good thing because you can see how some terrains were done, such as the character selection part. A good idea to fix this would be to have the player able to toggle their camera through following other players who are alive, using the left and right arrow keys.

#9. There's still a Food property on the top of the UI. Hope you replace that, since it's pretty much useless.

#10. Health potions need to heal more health... it seemed like they heal about 10% hp, which is shit when compared to a Witch Doctor's heal. If you're thinking "Well, players never use HP pots and caster heals are good enough" then you're wrong because you're fucked if the caster is out of mana and all you have is some shitty 10% heal potion against a boss. :p

#11. Cursor is a bit buggy in the character selection.

#12. The abomination boss with the two maces; the texture of the maces looks stretched and ugly. I recommend a higher resolution or something to improve the quality of its texture. More detail, something! Looks too solid/blurry.

#13. In the Diablo III gameplay video, the Abomination boss in the catacombs explodes after he dies. In D3W, he just dies like a regular Abomination, with no gore effects at all. :p

#14. WarCraft III music in this map should be non-existant. Get rid of it and replace it!

#15. I would think that the Barbarian should be able to generate mana when attacking those big wooden gates and doors since it's an obstacle that semi-frustrates players, therefore making sense to make it generate mana as if it were rage when you attack monsters.

#16. You guys should consider adding attachments for heroes, at least for the Barbarian. I can understand not for the weapon since his weapon is default an axe on the model but he is helmetless and at least helmet attachments would be nice. Though, it's something that can wait of course.
 
Level 9
Joined
Sep 6, 2008
Messages
477
such a sick game!
Me and my friend 2 manned the whole game, it was so dope.
The tyreal and siegebreaker fights were tight, awesome work.
Screenie attached.
 

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