Also Cloudwolf/team of awesomeness... I had the idea that you could make the fights with the Bloated things i forget what they are called, but make the fights with those focus more on the worm things they spawn after death... thats how it is in the D3 Trailer... you could reduce the stun chance for the Unburied. A few more things that could help it out... Dont make the beginning of the Siegebreaker fight a cinimatic thing just make him fly out of the gate going 90 miles an hour and knock everyone down in his way.
I do have an idea to create the Locust Swarm spell instead of the wc3 one... Make it based off the Feral Spirit spell but make the wolves Invulnerable and look like Disease Clouds, then give them the Disease Cloud abilities and NO DAMAGE. Create a trigger so that when these Disease Clouds enter the "whole map area" change control of them to an ally that no one controls like Deckard Cain. Give them like meh .01 seconds and then KILL them, this way the Disease Clouds will linger in the air. Also i am pretty sure that the Disease Cloud ability can spread among units if one is affected even if the cloud is no longer there. This ability would be alot like the Lucust Swarm in D3.
An idea for the Barb. Instead of giving the Barbarian a random ability for the Combo with Fury and what not. Give him an ability based of the "Spellbook" item ability. This way the Barb could choose what spell to use. *hint hint* also add is the "Jump" ability or whatever for Barbs in the combo ability thing if you do it... the Jump thing could take a while to weed all the glitches out of... like jumping off a cliff and skipping a ton of enemies.
One more thing. I have an idea on how to create the "Wall of Zombies" spell. Make it based off the Stampede ability. Then change the missle art or w/e from the thunder lizards to something that looks like it in the D3 Trailer. I would say Banshees. If you can u could slow the projectile speed down so that the Banshees seem to stay in one place.
Hope these ideas help you and the Team of Awesomeness out and i really hope you use these abilities.
When i was about to send my reply the site started to backup so i have to write it all again... anyway..
The first thing, i dont really care if its changed or not so that is fine with me.
And reducing the stun of Unburied, hmm.. I didnt even notice that they had stun. haha.

And the start of siegebreaker, i personally think it would be better to keep it as an cinematic but maybe
Improve the cinematic a bit insted of removing it?
And about the Locust Swarm spells, the creator of the spells have told us on the forums that he is going
to redo all the spells in vJass to make them even better and more like the real ones becouse he had
nothing else to do.
And for the combo abilitys, i have no idea why we even have them, they are custom and i dont like them.
All i do is thinking like "give me axe throw, give me axe throw!" in the start of the map becouse it almost
one hit KO the strongest units at the start.
And we are going to add leap but i have no idea when we are going to do it and im sure it wont be a combo
ability becouse it is one of the important abilitys of the barbarian that allows him to leap over units and
when he is surrounded when he is tanking he can flee if the healers is out of mana or something similar.
Wall of Zombies is a question that we only have got a few times and that i also want to be added but i
think the we will do that sometime in the future, i hope it will happen soon and i think it will be done by
triggers mostly to make it more like the real deal.

Just use the zoombie units and lower them a bit under
the ground and add some dirt on them and it will look like they are in the ground like in d3.
And its not often people call us "awesomeness"! thanks for that ;-)
BTW, please do not double post and it would be awesome if you could post in the D3W forums in the future.
