So i started this project Years ago, i wanted to finish it but don't have much time. If i have time i will finish it but this could be years... Anyway to the map: I worked Hundrets of Hours on multiple years on this, now i think its time to release this as a "Beta" version , i don't want that this map dies.. it has good potential. The -Map is based verry near on Diablo 2 and Lord of Destruction.
-It Contains all 5 Acts completly Desingned (over 38000 Doodats and Stuff) It is realy good Desingned for the Size of 5 Acts on one Map
-All Quests should be finished , but some are missing and won't be implemented because of Size Problems of each Act.
-Charakters are Amazon,Barbarian,Paladin,Sorceress,Asassine,Necromancer and Druid
-Everyone of them has finished "1" Skill Tree
-Only Sorceress and Asassine already have "3" Skill Trees Completed
-Items: There are Multiple Items (over 200) finished , Grey,Blue,Yellow and Green
Game Systems:
-WayPoint System is finished for Every Act and should be work (all Waypoints have their Position like in the Game
-Tp system works, but a little bit buggy ( You can't enter allys TP's and sometimes the text don't appears/ or on wrong position)
-Items Drop System works well. Small enemys drop weak items , champions drop good , bosses drop much...
-If you pick up gold it will be shared to all Players
-Shrines already exist on random positions and works for the player who click on them
-Enemy Spawn System is Random. Random amounts and Random Positions in every Act
-There are much unique Monsters,Champions spawned random
The Click System:
-Everywhere in the Map are Objects like Trees,Crates,Bodys.... and Shrines
You have to "Leftclick" with Mouse on them to Open them, then they drop some Items
Mercenarie/SummonedCreatures System:
-Mercenaries and summoned Creatures like Skeletons,Bears automatically moves arround your Hero and attacks. (moves to random Positions like D2)
-If your Hero are to far from them they will be beamed to him
-You can't controll them
Backpack/Skill Point System:
-You have a Backpack , you can select it by clicking on it. You can store items in it.
If your hero gets items until slot 6 all other items will be moved in the packpack Potions/TP's are stackable.
-IF you Lvl up you earn 5 Skill Points. Choose between Strenght,Agility,Dexterity,Vitality
-Press the Up arrow Key to select the Stat Box
WARNING: As i said this is Beta , i did a lot of tests , but i don't care for any Bugs or crashes. Map is full with lots of stuff. The BALANCE is verry early.
Each Hero Can be selected ONLY 1 TIME! (7Players-7Heros)
I don't know if i have time to work on this map , but plz test it and give comments, test the Multiplayer, say if it is fun, i want to know if all the years of work are worth it. At least i say Have Fun by playing and enjoy this. This map could be take Hours to play trough even in Multiplayer because its huge Size
Change log Diablo 2 Rebirth .w3x v.0.38
Trigger
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-Fixxed Minor Things/bugs i some systems
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NEW:
-Added 126 New Items , including ALL Green SET ITEMS from Diablo 2 +LOD.
Including Class Items for Barbarian,Amazon,Druid, Necromancer and Asassine
Diablo 2 Rebirth v0.40 Changelog
-Green Cam Fixxed
-All Tootlips form spells have now correct Stats,Textes from Real Diablo 2
-Green Spawn/Move System Fixxed
-Championnames fixxed
-Now you gain more exp als lvl faster
-removed some laags
-removed bugs that you could take 2 items or more of a same type on any class
-Removed Mana completly from the game
-Added Fast Hotkey for potions
-Added new Potion System (Now wood is shown as your potions)
-Added Belt for Potions with maximal limit of 16
-Added Leaderboard for showin gyour Statpoints , now Statpoint system runs with variables
Dynamical Gameplay:
-set Summoned Units/Mercenaries, and Other units movemevntspeed to maximum
-set Hero and Enemy Units movementspeed to high
-set The life of Ranged attackers to low- verry low and gave them High damage
-set life of meele units to high and gave them fewer damage
-Added and fixxed boss trigger spells
-Fixxed some champions and now they all have "golden names"
-fixxd some items
-Shrines now change their color when used
-Removed spell immunity from all bosses,unique monsters because of imbalance
-Created more Balance for Singleplayer
-Removed double Quest Awards for backpack
-Reset Paladin holy bolt spell with Holy light
Atmosphere:
-Added Fog to Gravyard,Caves and Added wheatereffects to all Acts, Added wind in act 2, rain in act 3, snow in act 5
-added linear fog filters to all acts for more darker atmosphere
Skills:
-Changed Skills to : Beginning Select from 2 skills, 3. skill comes with lvl 8, 4th skill with lvl 18 and last skill with lvl 30
-Added Hotkeys for all Skills using this order (for all skills the same) E,R = Light Skills , T= use Potion, Z = Medium Skill , F = High Skill , H = Ultimate Skill
-Greatly Decreased Hero Life
-Set Hero Start Atributes to 10
-Set Aggility,Strenght,Vitality Bonus to 0.2, 0.3 Dmg, and 5 Health per Point
-Greatly Decreased the Life of Fallens,Quill Rats and other Monsters
-Fixxed the Fallen Shaman Revive Spell
-Added more Player balance
Spells:
-Changed some skills to trigger skills , soon the most skills will be trigger skills
-Fixxed Tp_Move Location, when you go trough a tp you now get exactly to the tp point not an random location in near of it
-Collision Sizes for Spawned Units Fixxed
-Tooltips Fixxed
-And much more Changes
v0.41 Changelog
-Mainly Terrain Changes on Act 1
-Terrain Changes on Act 3 (Bridges)
-Other Terrain changes on all Acts
-Removed some Fog Filters
-Some bugs fixxed
-More Balance
Host it on Bnet and test the multiplayer, and say if you found bugs or if the balance is shit that i can fixx that.
Keywords:
Diablo, Diablo 2 , RPG