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Megalith Rebirth

Megalith Rebirth



The evil that overtook the rivals of the Aesyr now intends to finish the conflict that was started.
Whose side are you on?


Description:

Some of you may know this map when it was released by Archael several years back but the newer patches made it unplayable. The Deprotected version of the map was lost and I had to rebuild the triggers and some parts of the terrain from scratch. For those of you who are new to the map; Megalith Rebirth is an AoS type map in which you take one of two sides the "Morkefolk" vs the "Aesyr" and battle to destroy the enemy's Shrine. Nothing much new in the genre but the terrain is quite nice, made to feel more realistic in every possible way. Players have 34 heroes to select from (17 for each side) all with custom skills. In Each base there are three Item and two Unit shops some of which are unique for the side. There are also 4 more shops around the map and some of them are very difficult to locate. There are NPC heroes for each of the three lanes for both sides. Fallen heroes drop "spirit charms" which are needed to purchase special items.
In singleplayer type "testmode" (without the quotes) to level up your hero to max and add 100000 gold and 100 spirit stones.


Version 1.0
Map can now be played on newer patches.
Added new heroes, items, skills, scoreboard.
Changed some existing skills, items, icons, models.
Replaced killing spree system.
Version 1.1
Fixed "Gale Wind" mana cost.
Fixed Treefolk Fountains (now changes owner when shrine dies).
Fixed "Frost Skin" Damage.
Fixed Blashyrk Assassin color bug.
Modified Doyen Of Lore's "Lightning Barrier".
Added Regular income (20 gold every 30 seconds).
Added More Items (recipe style).
Version 1.2
Added new terrain with new boss.
Added boss drops (Dragon Lord too).
Use NPC Baal (near center of the map) to fight new boss.
Changed Sanctum Guardian model.
Changed skill "Negation Strike"
Changed some skill icons.
Version 1.2a
Fixed "Baal's Blessing"
Fixed some Killing Spree related things.
Version 1.3
Fixed some items and skills.
Added a new boss (Undead Mage - Actul).
Added boss drops.
Added creeps.
Minor terrain enchantments.
Reduced cost for "Teleport to Valion Isle" from 3 to 1 Spirit Charms.
You can fight the new boss "Actul" only if you enter through the portal to the Valey of Death (top~center - right).
Version 1.4
Fixed some items and skills.
Added 10 new heroes (5 for each side).
Loading screen and preview image changed.
Baal has been moved.
Minor terrain enchantments.
Added cinematic scenery cams at start of the game.
Added "Blood Alliance" quest (from each side's shrines).
Version 1.4a
Trigger optimization, spell & spell description fixes.
Reduced prises on combined items.
Added base protection systems (hero respawn spots)
Added Spirit Charm decay (unpicked spirit charm disappear after 2 min.)
Version 1.4b
Fused Items prices bug quick fix.
"Anger" skill description fix.
Version 1.4c
Added Empowering Runes which drops from creeps (30% chance).
Fixed prices on some items.
Changed some fused item requirements.
Added some new items.
Version 1.4d
Fixed the Ballista Shop spawn location.
Fixed a bug with the treefolk.
Fixed a bug with Gnome Tinker and spree system.
Version 1.5
Fixed bugs associated with Dragon Maiden and Wyrm Maiden
Fixed "Sacrifice" ability so it wont kill caster on low health.
Fixed "Obscurity" ability so it doesn't deal damage anymore.
Fixed glitch with Surtur the Gravel Titan.
Fixed Tome Of Town Portal.
Added 5 unique items which drop only from non-hero creeps at 10% chance.
Version 1.5.1
Changed "Liquify Ground" skill - now hero units don't get instant kill, only half-kill.
Nerfed Dragon Lord.
Added teleport to base function from a special merchant near center of map (costs 1 Spirit Charm).
Added special area "Bandit Stronghold" which can be entered only by a cave near the south coast.
Modified loading screen.
Some minor balance and item fixes.



There was once a skilled sorcerer called Amantis who practiced the chaotic power of fire. Very few of the Magic Guild dared to perform such spells because this type of magic had somewhat unknown and dangerous properties. However, being young and arrogant, Amantis thought that he could master the force of fire without consequence. At first he was remarkably successful, but after a while, strange things began to happen within the dwelling of the Magic Guild.

One day, Amantis lost his mind and killed a brother from the guild. After this incident, he stated that a dark deity called Ctullus had temporarily possessed his body. Frightened that he might lose control again, Amantis asked his brothers of the guild to imprison him within the Valley of Souls with a spell so that he could not do any more harm. And so it was done.

A year later, delegates were sent to check on Amantis, but found no sign of him. On their way home, these mages were attacked by a mysterious creature. Only one of the four mages survived the attack: Berul. Berul described the creature as a half- decayed flaming corpse which wore a circlet belonging to the Magic Guild.

Years past and Berul traveled the world to seek information on the creature which took the life of his brothers and nearly killed him. During his travels, he met an old mystic who claimed he was once in a sect which worshiped the dark god Ctullus. Ctullus had promised the sect incomprehensible power. This promise, however, was a lie. The leader of the sect, a man named Mithral, was possessed by Ctullus. This dark god’s power, however, was weaker than it is today, and thus Mithral managed to break from Ctullus’s dark influence. During the possession Mithral and Ctullus’ minds became one and Mithral could see Ctullus’s vile plans. Ctullus’s only goal was to feed on souls. And what a better place to start with than the Valley of Souls, which, legend had it, was the portal to the netherworld. Fortunately, Mithral managed to banish Ctullus and not so long thereafter, the sect was dissolved and Mithral’s story forgotten.

After conversing with the old mystic, Berul began to wonder many things. If the purpose of Ctullus was to enter the Valley of Souls, could it be possible that Amantis was possessed after he supposedly regained control of his mind? If so, why did he put on this show and not just enter the Valley himself? Why the hoax? Why would he imprison himself?

Berul was so busy trying to unravel the mystery that he overlooked the obvious reasons. Why go to the Valley of Souls alone only to be hunted by the entire Magic Guild when you can pretend to be normal and let the Guild take you there voluntarily? With his possessed mind, Ctullus made an amulet which could neutralize the binding spell cast on him by the brotherhood. However, in a brief moment of sanity, Amantis managed to break the amulet right after he entered the Valley of Souls.



Ages passed and the story of Ctullus became legend ... the legend a myth… and it was almost forgotten. The mysterious creature that dwelled within the valley was renamed “Actul, and the place where he was imprisoned became known as the Valley of Death.
The only known information about this creature comes from an ancient poem passed on from the elders of this region.

On the misty island she lived,
"a woman beyond beauty" the people believed.

A maiden charming and pure,
with golden hair and eyes like precious azure.

Many fell in love at first sight,
but a wizard wanted her beauty to serve his delight.

His heart cruel and cold
filled with greed and envy untold.

The maiden had eyes only for one,
and for that she was cursed, and with her beauty was done.

Misty island was burned by the monster
in which the maiden was turned.




Credits
Concepts,Terrain,Spells and Triggers:
Archael & Meatfactory
Loading Screen & Preview:
Archael & Meatfactory
Testing:
Cidolfas,1)ragonspawn and Aetherine
Skins:
Psylisia_Dragoon,Puffindapenguin,Skalm,
EvilYardGnome,Voyles and Egg.
Models:
Darky28, Spy, Frankster, Tarrasque, JetFangInferno,
shamanyouranus, WILLTHEALMIGHTY, dickxunder,
WhiteDeath, -Grendel, icewolf055, Norinrad, Afronight_76
Icons:
I3lackDeath, PeeKay, Darkfang, Elenai, Infinitynexus,
NFWar, Elainiel, CRAZYRUSSIAN,4eNNightmare, -berz-
FrIkY
Special Thanks:
Adriana,Vexorian,1)ragonspawn Sylvia,Eul,BiG-Lou,
Moonblaze,Dreka,Pandora,MutantMonkey,DigiMajik,
Ryude,Squallish,Nufi,sizbrownsnakes,Bungie,Marlboros,
Thockeyfreek89c,Tikayeliss,Lokitana, tetrajammer, cleavinghammer and many others.
Cheers!

Keywords:
Megalith, Meatfactory, Archael, AoS
Contents

Megalith Rebirth (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jun/20 22:02:16 Comment: [Approved] Updated, approved. Resource Moderation - Rules 19:27, 19th Jun 2010 VGsatomi: This used to be a Director's Choice map at Search way back when. Still one of the best...

Moderator

M

Moderator

Vengeancekael - [Contact]
Date: 2012/Jun/20 22:02:16

Comment: [Approved]
Updated, approved.

Resource Moderation - Rules

19:27, 19th Jun 2010
VGsatomi: This used to be a Director's Choice map at Search way back when. Still one of the best terrained AOS maps out there. Rejected until updated
 
Level 3
Joined
Jun 18, 2006
Messages
40
Even if it worked. I'm sorry to say, but whenever I see a map with a description that barely even tells me what the map is about and what makes it so special, or what doesn't make it special, I often don't even care to download them. Screenshots are always a nice addition to the description of a map to see the visuals of the map.
Judging by the description given by you that I'm reading today (21.02.2010) all I get to know that he map is supposed to be better than the dotas and dota clones, as for why, I don't know. I don't even know if you mean the old or now dotas, as you mention that the map probably doesn't function above 1.18, which is far in the past. The only thing you did mention is that there was a system similar to that of dota just with a few changes, which doesn't give me any idea about if it's better or not, or in fact even interesting. Well, sorry for ranting, I'm just giving you a hint on what to improve.
 
I added 2 videos of the map in the description they should be enough to describe it think ;]

Gives fatal error after i select the map...

Yes the same is with me in the older version of wc I had there was no problems I believe this error is caused by the text (font) but I am not sure how that messes with the game version.
 
Level 9
Joined
Apr 4, 2004
Messages
519
I remember this map, it's way freaking better than DotA in terms of terrain and creativity. Only thing that holds this map back a bit is the heroes, they're definitely not bad, but some more wouldn't hurt.

*EDIT*

It could also use some more items. ;P
 
Level 3
Joined
Jun 22, 2009
Messages
108
I was thinking something along those lines as well. Though I'm not really sure as to how well that works, I know its possible.
 
Level 1
Joined
Nov 5, 2011
Messages
2
Wow, people still talk about this map!

Hello VG, and hello new users! I'm the author of Megalith. It was a spare-time hobby project of mine during my 1st year of college. This seems like AGES ago!

I'm also the owner of the youtube account http://www.youtube.com/user/Archael7 which uploaded those content videos as a little memorabilia of this map I worked on so long ago.

I remember when this won Director's Choice on wc3sear.ch long ago, awarded by VGsatomi, it was a great honor.

Unfortunately, I did lose the original unprotected file a long time ago (99% sure of this, though it's possible it exists in some backup somewhere, out there.)

I am not sure if it is possible to properly open the latest file (which is protected, people cannibalized maps like crazy back then and protection was very common after the whole DOTA > Allstars fiasco). If WC3 TFT methods have evolved since then and it is possible to still open and salvage this type of map, I would be happy to update it for the newest TFT patch. I know one of the recent patches broke a ton of things people used and made Megalith and other maps unplayable.

You may reach me on that youtube account or on my website, www.insanedifficulty.com

Thanks for the memories guys, and let me know of any good news.

Worst case scenario, I've considered working on a new mapping project on the SC2 Engine, but am wary because of the way Blizzard will update the game with HOTS and then again with LOTV a year after that. Adds alot of potential to break existing maps.
 
I remember this one, best AoS i ever played. I used to love the hero with the cenarius model, where each ability enhances your attack with an elemental effect.. like a fire element would cause meteors to crash on the enemy every time you hit them. And then you stack them all at once >:D

Some of the skills of the heroes have been changed more or less... and the one you are referring to "Doyen of Lore" has his skills changed entirely.
 
Level 1
Joined
Nov 5, 2011
Messages
2
Hello all! I am the original author of this map (Started working on it around 2005 IIRC) and I created the small Youtube previews of the older, non-Bnet-functioning versions.

Meatfactory has been kind enough to take the time to use his skills to fix the map up and re-release it so that it is playable on Battle.net once again, so HUGE credit goes to him. I have been out of the WC3 Modding scene for YEARS so without him it would be impossible to play this map online today.

Enjoy
 
Level 2
Joined
Jun 23, 2012
Messages
25
epic win bro I liked the map and my friends did too we played this for about 9 hours this is something worth comparing to dota... LoL and Hon can't compare to such amazing game hope this becomes a director's cut
 
Level 2
Joined
Jun 23, 2012
Messages
25
hoooooray I hope you keep on updating this game as like it will never be finish like what mark zuckerberg said the facebook will never be finish I hope it goes the same to this map :D thanks again
 
Level 15
Joined
Jan 12, 2011
Messages
1,197
I have just played this map and i think it is creative and cool. First of all, the loading screen looks awesome.

Terrain

It is nice, a perfect terrain for an AoS map. The paths are wide enough, i like the variation of tilesets, doodads. However, to some places you should place more doodads, and place some rocks, etc. 5/5

Heroes

These have cool abilities, and the model files are nice, however, i think you should import custom things for all models, e.g. skins and models. i like their stats, too. 5/5

Gameplay

It has a lot of fun, i like the maps where you have to fight with a hero and kill enemies and their towers, and finally the main base to win. I am satisfied with the quests and the orbs which you can collect. However, i miss some things, these are creeps and custom final bosses which give you legendary items. 4/5

Items

I like the item recipes, and the other items, too, and especially the extended inventory system. How did you make that? However, i think you should import some custom icons for the recipe items and i think there should be more items, e.g. weapons, armors, and more hitpoint increasers. 4/5

Conclusion

I think it is a creative map with cool gameplay, but please do the think which i and the other people mentioned. Good luck. I rate this map 5/5 and +rep. :thumbs_up:
 
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Level 2
Joined
Aug 24, 2011
Messages
14
It crashes everytime I select a skill for a hero. :( Not just one hero, any hero it crashes.
 

nGy

nGy

Level 11
Joined
Apr 15, 2011
Messages
123
I like this alot. The visuals are really awesome. I have only really played the wyrm maiden and i must say, I really like the concept, but the execution doesn't work that well for an AoS map. My main problem was the last hitting, as you can't really control the wyrm and thus it's near impossible to get those last hits.
 
Level 16
Joined
Jul 31, 2012
Messages
2,217
I just played this map, even if it a bit old, but seriously, how in the world did it get a 5/5 on both users and mod.... :thumbs_down:
The map is too big, it takes too much time to travel it
There are not enough items and the idea of the spirit charms in not a gd one in my opinion
Too big buildings/trees etc..., i got lost in them, and lost the units with me + the map is big
Heroes are created for players automatically (AI) while i didn't add any computer players (Very bad thing)
Balanced but it leaks of excitement, when you kill a hero, an orb comes out (Yeeee >:) a hero has fallengame takes too much time to complete the game
Heroes are not powerfull, they are like creeps...
akhhh,, i don't want to continue >:


Rating:
Heroes : 1/1
Items: 0/1
Terrain: 0/1
Gameplay: 0/1
Overall Gaming: 0/1

Total Score:

1/5 :thumbs_down:
 
I just played this map, even if it a bit old, but seriously, how in the world did it get a 5/5 on both users and mod.... :thumbs_down:
The map is too big, it takes too much time to travel it
There are not enough items and the idea of the spirit charms in not a gd one in my opinion
Too big buildings/trees etc..., i got lost in them, and lost the units with me + the map is big
Heroes are created for players automatically (AI) while i didn't add any computer players (Very bad thing)
Balanced but it leaks of excitement, when you kill a hero, an orb comes out (Yeeee >:) a hero has fallengame takes too much time to complete the game
Heroes are not powerfull, they are like creeps...
akhhh,, i don't want to continue >:


Rating:
Heroes : 1/1
Items: 0/1
Terrain: 0/1
Gameplay: 0/1
Overall Gaming: 0/1

Total Score:

1/5 :thumbs_down:

Feel free to hate on the resource :wink:
 
Level 2
Joined
Feb 16, 2011
Messages
23
Guys, there's a problem with the map I encountered. The Ent warriors for the Aesyr do not get built. They only start and remain at 100hp wihle the Morkefolk Ents start growth, finish it and run to fight. Can the uploader please try to fix this if he can? Thanks in advance.
 
Guys, there's a problem with the map I encountered. The Ent warriors for the Aesyr do not get built. They only start and remain at 100hp wihle the Morkefolk Ents start growth, finish it and run to fight. Can the uploader please try to fix this if he can? Thanks in advance.

Do you mean in the treefolk - if yes the problem you are describing is ... :vw_wtf: how can it stop building ... it's regular night elf construction the wisp would have to go out from the building while in construction in order for it to stop the progress or maybe had to be paused. I will check it out but that sounds very strange.

Edit: I found what the reason is... and fixed it.
 
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Level 6
Joined
Mar 31, 2009
Messages
247
Nice map, like the idea of the treefolk fourth line, the secret areas with secret ventors too. I've have to play again because can't find the man in quest to complete, and maybe the way to go to the south islands.
4/5
 
Nice map, like the idea of the treefolk fourth line, the secret areas with secret ventors too. I've have to play again because can't find the man in quest to complete, and maybe the way to go to the south islands.
4/5

You get to the "south island" or Valion Isle as it's named with by teleport purchased from an npc called Baal which is located near the invisible force bridge between the center and right line of the map. Just look around you will find all your looking for.
 
Level 2
Joined
Feb 16, 2011
Messages
23
Theoden: Forth! And fear no darkness! ARISE! Arise riders of Theoden! Spears shall be shaken! Shields shall be splintered!...
And the rest you know it :D

P.S. Thanks for fixing the bug. :) Mind if i ask what was causing it?
 
Theoden: Forth! And fear no darkness! ARISE! Arise riders of Theoden! Spears shall be shaken! Shields shall be splintered!...
And the rest you know it :D

P.S. Thanks for fixing the bug. :) Mind if i ask what was causing it?

Well as I tried to make the unit tree in the editor more orderly so I changed the races on some units, but I forgot that by doing that I also changed the way buildings are constructed and so the Aesyr's treefolk guardian was human structure and the Morkefolk's was a undead (now back to being Nightelf). The first time you submitted the bug actually I didn't test it cause I really never took a look at it until recently and noticed what you described so +rep for that.
 
Gloomheart's Obscurity tooltip doesn't mention that it does damage to enemies. It also crashed the game when I was trying to kill Lascivia with it (after repeated uses).

There should be a counter to tell you how many kills are left for the blood pact quest.

I will check out the problem with the item, but about the counter, I'm wondering how to implement that in a non-annoying type of way. If I make it as a text massage (even a short time displayed one) it seems rather spammy. If I make it as an item it would take place in inventory. Floating text above the hero, via command check? I would appreciate some ideas.
 
Level 29
Joined
Apr 6, 2010
Messages
3,138
Maybe put it with a leaderboard in parentheses as a countdown, or create a new quest in the quest menu?

Also, the Soul Stone only seems to count kills made by the hero attacking instead of spells (again, this is with Obscurity, I'll have to try with other heroes).

You can hire the other side's siege engines when in their base.

The Town Portal scrolls don't work (it starts, then tells you "A unit could not be teleported", and leaves you with the cooldown.

Tried it with Surtur. When he dies, he respawns without the tree, and his damage box shows up empty. Also, I was level 9, had 86 kills on the soul stone, but it never said "quest completed" for the Blood Alliance.
 
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Maybe put it with a leaderboard in parentheses as a countdown, or create a new quest in the quest menu?

Also, the Soul Stone only seems to count kills made by the hero attacking instead of spells (again, this is with Obscurity, I'll have to try with other heroes).

You can hire the other side's siege engines when in their base.

The Town Portal scrolls don't work (it starts, then tells you "A unit could not be teleported", and leaves you with the cooldown.

Tried it with Surtur. When he dies, he respawns without the tree, and his damage box shows up empty. Also, I was level 9, had 86 kills on the soul stone, but it never said "quest completed" for the Blood Alliance.

Ok I fixed the bugs you mentioned, but I'm going to wait till I make all the changes I want like update for the leaderbord and some new items *and then upload the new version*.
 
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