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Detecting how "pissed" a unit is to time effect with voice

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Aug 30, 2004
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If you click a unit repeatedly they will start playing their "pissed" voices.

I want to time an effect to the final pissed voice of a Hero unit. I assume this requires a trigger that fires when a particular unit is selected. I can then tick up a counter that will determine when the Hero is being clicked multiple times.

But I don't know how fast the counter ticks down when you aren't clicking the unit, whether the counter pauses during the playing of the unit's speeches, and so forth.

This may not be worth the effort, but does anyone know the rules here?
 
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