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Detect used resources in World Editor

Hello Everyone, Happy new Year

Today I had a model that I wanted to delete. But no way to check where it is used in Buff/Spell/Unit. The only solution was to see each of them in the editor. Really long and annoying.
I tried to have the list with Mpq Editor.

So here is my question is it possible with an editor tool or by extracting with excel format to see resources used by objects.

Upgrades used by Units
Sfx used by Spells/Buffs/Units
Spells used by Units
Units sold by Buildings
Icons used by Unit/Spells/Buffs/Upgrades

Thanks for your responses.
 
Last edited:

Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,866
I know it.
It list objects used in the map. Like units created on init of the map.

What I need is the ressources inside the object.

Like for example every Spells/Units using the stomp sfx.
Ah, thought it had a tab for Object Editor data. Dunno then, I'm pretty clueless about this stuff.

Maybe something like this:
MPQ Editor + Extract the .w3u file (or whatever you need) + wc3maptranslator

Then maybe you can "Control + F" and find uses of say an imported Model path. Ask ChatGPT for help, maybe it can even write a tool for you (assuming there isn't already an easy solution out there).
 
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