- Joined
- Aug 11, 2009
- Messages
- 605
Hello again xD
I have 2 questions.
1. I was working on a Boss mechanic where the Boss spawns fireballs (dummy units) randomly in the room which then moves towards the boss at random speed, dealing damage to players coming near. When the fireballs reach the Boss they disappear.
The problem I encountered is that I would like the fireballs to have locust, but then the triggers cant detect them when they come within 200 of the boss. When replacing locust with invulnerable, it works, but then the fireballs has health bars if players have it on.
Is there an easy way to detect units with locust or should i just stick with invulnerable instead?
2. I wanted to use the stampede spell as a Boss mechanic aswell but wanted it to be tornados (which worked) but the problem is they still splash blood when hit just like regular stampede, even though i replaced the blood model with a lightning effect. Anyone knows how this works or if it cant be changed?
Thanks in advance!
I have 2 questions.
1. I was working on a Boss mechanic where the Boss spawns fireballs (dummy units) randomly in the room which then moves towards the boss at random speed, dealing damage to players coming near. When the fireballs reach the Boss they disappear.
The problem I encountered is that I would like the fireballs to have locust, but then the triggers cant detect them when they come within 200 of the boss. When replacing locust with invulnerable, it works, but then the fireballs has health bars if players have it on.
Is there an easy way to detect units with locust or should i just stick with invulnerable instead?
2. I wanted to use the stampede spell as a Boss mechanic aswell but wanted it to be tornados (which worked) but the problem is they still splash blood when hit just like regular stampede, even though i replaced the blood model with a lightning effect. Anyone knows how this works or if it cant be changed?
Thanks in advance!