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Detect unit infront

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I ussually substract one angle from the other (Angle from unit A to unit B, Facing angle of unit B) and make sure they are between -180 and 180.
Then I can check if the result is both greater than the -allowedAngle and lower than the allowedAngle. (Where the allowedAngle is the maximum angle difference.)

The snippet however seems to be a slightly easier way of using it :D
However, it could include IsPointBehindUnit or IsPointInSightOfUnit taking coordinates instead of the target/unitToCheck.
 
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