I have been sitting in the editor of version 1.26 for a very long time, but now I decided to switch to the functionality of Reforge, but to my surprise, when saving a map in Reforge, a desynchronization occurs in this place, what has changed in the new versions of Warcraft, because when saving a map in 1.26 everything works? Help fix the desynchronization
Code causing desynchronization
Code causing desynchronization
JASS:
if GetLocalPlayer()==p then
call Preloader("save2\\Multiplayer\\DungeonRunners\\"+udg_Name[GetPlayerId(p)+1]+".pld")
endif
JASS:
function Trig_InitialPlayersLoad_Actions takes nothing returns nothing
local integer i=0
local player p
loop
exitwhen i>15
set udg_Player[i]=Player(i)
set i=i+1
endloop
set udg_ColoredName[1] = ( ( "|c00FF0000" + GetPlayerName(Player(0)) ) + "|r" )
set udg_ColoredName[2] = ( ( "|c000000FF" + GetPlayerName(Player(1)) ) + "|r" )
set udg_ColoredName[3] = ( ( "|c0000FFC2" + GetPlayerName(Player(2)) ) + "|r" )
set udg_ColoredName[4] = ( ( "|c004B005D" + GetPlayerName(Player(3)) ) + "|r" )
set udg_ColoredName[5] = ( ( "|c00FFFF00" + GetPlayerName(Player(4)) ) + "|r" )
set udg_ColoredName[6] = ( ( "|c00FF8B00" + GetPlayerName(Player(5)) ) + "|r" )
set udg_ColoredName[7] = ( ( "|c0000C800" + GetPlayerName(Player(6)) ) + "|r" )
set udg_ColoredName[8] = ( ( "|c00FF52AE" + GetPlayerName(Player(7)) ) + "|r" )
set udg_ColoredName[9] = ( ( "|c00888888" + GetPlayerName(Player(8)) ) + "|r" )
set udg_ColoredName[10] = ( ( "|c009FC4FF" + GetPlayerName(Player(9)) ) + "|r" )
set udg_ColoredName[11] = ( ( "|c00004400" + GetPlayerName(Player(10)) ) + "|r" )
set udg_ColoredName[12] = ( ( "|c00543200" + GetPlayerName(Player(11)) ) + "|r" )
set i=1
loop
exitwhen i>12
set udg_Name[i] = GetPlayerName(udg_Player[i-1])
set i=i+1
endloop
set i=0
loop
exitwhen i>11
set p=udg_Player[i]
// call NameLoad(p)
if GetPlayerController(p)==MAP_CONTROL_USER and GetPlayerSlotState(p)==PLAYER_SLOT_STATE_PLAYING then
if GetLocalPlayer()==p then
call Preloader("save2\\Multiplayer\\DungeonRunners\\"+udg_Name[GetPlayerId(p)+1]+".pld")
endif
endif
set i=i+1
endloop
endfunction
//===========================================================================
function InitTrig_InitialPlayersLoad takes nothing returns nothing
set gg_trg_InitialPlayersLoad = CreateTrigger()
call TriggerAddAction( gg_trg_InitialPlayersLoad, function Trig_InitialPlayersLoad_Actions )
endfunction