• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

[Solved] Desync problems

Status
Not open for further replies.
Level 3
Joined
Jun 1, 2013
Messages
47
When playing my map most of the time some players desync and get kicked due to server split.

I heard there can be certain problems causing this issue so I already verified some of them:

- I do not have any custom scripts or GetLocalPlayer() in my map
- No terrain deformation or special graphic effects

Since my map is around 100 KB and does not have many triggers, would someone experienced mind just checking my map for any desync issues?

Any help is appreciated :thumbs_up:
 
You should also link it here so that others can see it.

I had a look at the triggers and can find no obvious reasons for a desync. As IcemanBo said try to provide more info about when and under which conditions the desync happens.

If you could reproduce it finding an answer would be much easier.
 
When playing my map most of the time some players desync and get kicked due to server split.

I heard there can be certain problems causing this issue so I already verified some of them:

- I do not have any custom scripts or GetLocalPlayer() in my map
- No terrain deformation or special graphic effects

Since my map is around 100 KB and does not have many triggers, would someone experienced mind just checking my map for any desync issues?

Any help is appreciated :thumbs_up:

I told you the same thing everyone else is telling you right now yesterday >.> there are no signs of trigger functions in your map that cause desync issues. You NEED to give everyone a clear explanation of what happens and what you do right before the desync occurs.
 
You should also link it here so that others can see it.

I had a look at the triggers and can find no obvious reasons for a desync. As IcemanBo said try to provide more info about when and under which conditions the desync happens.

If you could reproduce it finding an answer would be much easier.

Dont worry, Im giving all the information requested. But I first wanna see who can help me and then start a conversation about this. Dont think it makes any sense to write 100 sentences in the forum to cover every possible detail, you know what I mean?

I already talked to IcemanBo and he could help me alot. Thanks for all your help. Desync problem not completely removed but hopefully I will be able to find more evidence. :thumbs_up:
 
Make sure all the players have restarted Warcraft III since their last map session. It could be caused by them playing a different map previously which was widgitized.

One of the GUI "pan camera" actions creates a handle object locally causing a split. This always causes the player who had their camera panned to out of sync due to the severity of the error.
 
Status
Not open for further replies.
Back
Top