Well... I have this trigger but it doesn't seem to work. Is there any event response to get the unit which is killing the destructible?
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WoodDropping
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Events
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Conditions
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Killing unit)) Equal to (==) Worker
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Then - Actions
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Hero - Add 10 experience to (Killing unit), Show level-up graphics
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Else - Actions
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Set TreeRandomer = (Random integer number between 1 and 30)
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Set Destructible_Point = (Position of (Dying destructible))
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Item - Create Wood at Destructible_Point
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Item - Create Wood at Destructible_Point
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Item - Create Wood at Destructible_Point
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Item - Create Tinder at Destructible_Point
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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TreeRandomer Equal to (==) 20
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Then - Actions
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Item - Create Egg at Destructible_Point
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Custom script: call RemoveLocation (udg_Destructible_Point)
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Else - Actions
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Custom script: call RemoveLocation (udg_Destructible_Point)
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