^^ its 2x it size i removed the MS/ATK speed and Ability Power ^^My eyes are bleeding..
For the first time in my life is a trigger so long that code line coudln't move to right anylonger and came back to default once again - many times.
You are a pro with killing triggers
Let's start with.. DIVIDE YOUR trigger a bit to smaller parts and use hidden tag for each of them.
yy i gona split it in 6 triggers for start
edit: found bug with dmg,,, its = number i need greater or = number
EDIT:2
BIG ass bug
-
Stats HP
-

Events
-


Time - Every 5.00 seconds of game time
-
-

Conditions
-

Actions
-


Do Multiple ActionsFor each (Integer A) from 1 to 8, do (Actions)
-



Loop - Actions
-




Set StatsHerHP = (StatsSTA[(Integer A)] x 5)
-




Game - Display to (Player group(Players[(Integer A)])) the text: (String(StatsHerHP))
-




Unit - Remove Item Life Bonus 1 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 10 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 100 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 2 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 20 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 200 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 3 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 30 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 300 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 4 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 40 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 400 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 5 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 50 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 500 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 6 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 60 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 7 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 70 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 8 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 80 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 9 from Heroes[(Integer A)]
-




Unit - Remove Item Life Bonus 90 from Heroes[(Integer A)]
-





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







StatsHerHP Greater than or equal to (>=) 500
-
-






Then - Actions
-







Unit - Add Item Life Bonus 500 to Heroes[(Integer A)]
-







Set StatsHerHP = (StatsHerHP - 500)
-
-






Else - Actions
-







Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









StatsHerHP Greater than or equal to (>=) 400
-
-








Then - Actions
-









Unit - Add Item Life Bonus 400 to Heroes[(Integer A)]
-









Set StatsHerHP = (StatsHerHP - 400)
-
-








Else - Actions
-









Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-










If - Conditions
-











StatsHerHP Greater than or equal to (>=) 300
-
-










Then - Actions
-











Unit - Add Item Life Bonus 300 to Heroes[(Integer A)]
-











Set StatsHerHP = (StatsHerHP - 300)
-
-










Else - Actions
-











Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-












If - Conditions
-













StatsHerHP Greater than or equal to (>=) 200
-
-












Then - Actions
-













Unit - Add Item Life Bonus 200 to Heroes[(Integer A)]
-













Set StatsHerHP = (StatsHerHP - 200)
-
-












Else - Actions
-













Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-














If - Conditions
-















StatsHerHP Greater than or equal to (>=) 100
-
-














Then - Actions
-















Unit - Add Item Life Bonus 100 to Heroes[(Integer A)]
-















Set StatsHerHP = (StatsHerHP - 100)
-
-














Else - Actions
-















Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
















If - Conditions
-

















StatsHerHP Greater than or equal to (>=) 90
-
-
















Then - Actions
-

















Unit - Add Item Life Bonus 90 to Heroes[(Integer A)]
-

















Set StatsHerHP = (StatsHerHP - 90)
-
-
















Else - Actions
-

















Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


















If - Conditions
-



















StatsHerHP Greater than or equal to (>=) 80
-
-


















Then - Actions
-



















Unit - Add Item Life Bonus 80 to Heroes[(Integer A)]
-



















Set StatsHerHP = (StatsHerHP - 80)
-
-


















Else - Actions
-



















Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




















If - Conditions
-





















StatsHerHP Greater than or equal to (>=) 70
-
-




















Then - Actions
-





















Unit - Add Item Life Bonus 70 to Heroes[(Integer A)]
-





















Set StatsHerHP = (StatsHerHP - 70)
-
-




















Else - Actions
-





















Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






















If - Conditions
-























StatsHerHP Greater than or equal to (>=) 60
-
-






















Then - Actions
-























Unit - Add Item Life Bonus 60 to Heroes[(Integer A)]
-























Set StatsHerHP = (StatsHerHP - 60)
-
-






















Else - Actions
-























Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
























If - Conditions
-

























StatsHerHP Greater than or equal to (>=) 50
-
-
























Then - Actions
-

























Unit - Add Item Life Bonus 50 to Heroes[(Integer A)]
-

























Set StatsHerHP = (StatsHerHP - 50)
-
-
























Else - Actions
-

























Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


























If - Conditions
-



























StatsHerHP Greater than or equal to (>=) 40
-
-


























Then - Actions
-



























Unit - Add Item Life Bonus 40 to Heroes[(Integer A)]
-



























Set StatsHerHP = (StatsHerHP - 40)
-
-


























Else - Actions
-



























Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




























If - Conditions
-





























StatsHerHP Greater than or equal to (>=) 30
-
-




























Then - Actions
-





























Unit - Add Item Life Bonus 30 to Heroes[(Integer A)]
-





























Set StatsHerHP = (StatsHerHP - 30)
-
-




























Else - Actions
-





























Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






























If - Conditions
-































StatsHerHP Greater than or equal to (>=) 20
-
-






























Then - Actions
-































Unit - Add Item Life Bonus 20 to Heroes[(Integer A)]
-































Set StatsHerHP = (StatsHerHP - 20)
-
-






























Else - Actions
-































Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
































If - Conditions
-

































StatsHerHP Greater than or equal to (>=) 10
-
-
































Then - Actions
-

































Unit - Add Item Life Bonus 10 to Heroes[(Integer A)]
-

































Set StatsHerHP = (StatsHerHP - 10)
-
-
































Else - Actions
-

































Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


































If - Conditions
-



































StatsHerHP Greater than or equal to (>=) 9
-
-


































Then - Actions
-



































Unit - Add Item Life Bonus 9 to Heroes[(Integer A)]
-



































Set StatsHerHP = (StatsHerHP - 9)
-
-


































Else - Actions
-



































Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




































If - Conditions
-





































StatsHerHP Greater than or equal to (>=) 8
-
-




































Then - Actions
-





































Unit - Add Item Life Bonus 8 to Heroes[(Integer A)]
-





































Set StatsHerHP = (StatsHerHP - 8)
-
-




































Else - Actions
-





































Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






































If - Conditions
-







































StatsHerHP Greater than or equal to (>=) 7
-
-






































Then - Actions
-







































Unit - Add Item Life Bonus 7 to Heroes[(Integer A)]
-







































Set StatsHerHP = (StatsHerHP - 7)
-
-






































Else - Actions
-







































Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








































If - Conditions
-









































StatsHerHP Greater than or equal to (>=) 6
-
-








































Then - Actions
-









































Unit - Add Item Life Bonus 6 to Heroes[(Integer A)]
-









































Set StatsHerHP = (StatsHerHP - 6)
-
-








































Else - Actions
-









































Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-










































If - Conditions
-











































StatsHerHP Greater than or equal to (>=) 5
-
-










































Then - Actions
-











































Unit - Add Item Life Bonus 5 to Heroes[(Integer A)]
-











































Set StatsHerHP = (StatsHerHP - 5)
-
-










































Else - Actions
-











































Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-












































If - Conditions
-













































StatsHerHP Greater than or equal to (>=) 4
-
-












































Then - Actions
-













































Unit - Add Item Life Bonus 4 to Heroes[(Integer A)]
-













































Set StatsHerHP = (StatsHerHP - 4)
-
-












































Else - Actions
-













































Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-














































If - Conditions
-















































StatsHerHP Greater than or equal to (>=) 3
-
-














































Then - Actions
-















































Unit - Add Item Life Bonus 3 to Heroes[(Integer A)]
-















































Set StatsHerHP = (StatsHerHP - 3)
-
-














































Else - Actions
-















































Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
















































If - Conditions
-

















































StatsHerHP Greater than or equal to (>=) 2
-
-
















































Then - Actions
-

















































Unit - Add Item Life Bonus 2 to Heroes[(Integer A)]
-

















































Set StatsHerHP = (StatsHerHP - 2)
-
-
















































Else - Actions
-

















































Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


















































If - Conditions
-



















































StatsHerHP Greater than or equal to (>=) 1
-
-


















































Then - Actions
-



















































Unit - Add Item Life Bonus 1 to Heroes[(Integer A)]
-



















































Set StatsHerHP = (StatsHerHP - 1)
-
-


















































Else - Actions
-



















































Game - Display to (Player group(Players[(Integer A)])) the text: (String(StatsHerHP))
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
HerHP Greater or = to 70
Then actions
...adds 70hp
but there the trigger stops..(HerHp=5) left
but it dosent continue
Last edited:









