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Desert AoS

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I'm making an AoS. Its based in ancient Egypt and Demons had just come out from hell and are invading Egypt. They have established a base near the Egyptian City. 6v6 players can be either on the Egyptian side, or the Demon side. Each one has custom heroes, abilities, and items. I hope to incorporate a Points system and a CTF aspect of the game.

I am creating the heroes, most of the abilities, icons and some spells. But ill need more help. I need someone thats good at making terrain. I need someone thats good with JASS although i can manage if i don't find one. And some triggers.

Ill appreciate any help i can get. Either the people I need or just comments on the game.
Thanks

~Sorccerer
 
Egypt and demons does not blend too much, how about beings from the death-realm? but overall the idea seems quite interesting
 
It's really not that hard to set up 6v6. You use ally neutral extra and neutral victim with the two respective teams. There are a lot of other little things that you need to do to make it work, but you can look it up.
 
there are 12 user player slots

+ 2 neutrals (hostile and passive)

+ 2 HIDDEN neutrals (extra and victim)

that makes 16

you can use all 12 player slots on users like in 6v6, have 2 'team-faction players'
and 2 neutrals. alliance/hostility can be changed by triggers


P.S.
sorcerer, if youre gonna implement that kind of camera in your AOS map, you better make it single-lane /simple-lane / simpe-layout or its gonna be really difficult to coordinate stuff within the team. can't imaging planning a gank/informing 'watchouts'/chasing enemy heros in the forest in dota with a 1st-person / over-the-shoulder camera; it could be done IF the lane/whatever were simple enuff.
 
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