Murlok said:
GuI comment, it means the whole game was written in jass and as such hardly lags at all, and is for the most part bug free.
yes, but see, the flaw in that argument is in fact, that whether a map is made in GUI or JASS, it is whether or not the mapper employs the proper techniques to kill off mem-leaks
a GUI person could use custom script to do all or most 'reference fixing', while a JASS person could create tons of variables, explicitly or not, and neglect to clean up any leaks
on that matter, in fact, hardly lagging is barely a matter of JASS or GUI. i mean, the difference being possibly that JASS can use some less-repedative function calls (as opposed to recursion which is the only way you can do function simulation with triggers only, kinda). but even then, unless your map has like O(n^(huge number)) i doubt its gonna drop it a significant amount (at least compared to just good programming practices that can be done in both gui or jass)
same with bug-freeness, seeing as how local variables can be used in GUI, the only advantage i see there is less cross-referencing of variables possibly
unless theres some big mistake in my argument, then someone needs to point it out