• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Desert AoS

Status
Not open for further replies.
Level 5
Joined
May 24, 2006
Messages
38
I'm making an AoS. Its based in ancient Egypt and Demons had just come out from hell and are invading Egypt. They have established a base near the Egyptian City. 6v6 players can be either on the Egyptian side, or the Demon side. Each one has custom heroes, abilities, and items. I hope to incorporate a Points system and a CTF aspect of the game.

I am creating the heroes, most of the abilities, icons and some spells. But ill need more help. I need someone thats good at making terrain. I need someone thats good with JASS although i can manage if i don't find one. And some triggers.

Ill appreciate any help i can get. Either the people I need or just comments on the game.
Thanks

~Sorccerer
 
Level 3
Joined
Mar 12, 2007
Messages
62
Egypt and demons does not blend too much, how about beings from the death-realm? but overall the idea seems quite interesting
 
Level 2
Joined
Dec 7, 2005
Messages
16
It's really not that hard to set up 6v6. You use ally neutral extra and neutral victim with the two respective teams. There are a lot of other little things that you need to do to make it work, but you can look it up.
 
Level 6
Joined
Oct 26, 2007
Messages
211
there are 12 user player slots

+ 2 neutrals (hostile and passive)

+ 2 HIDDEN neutrals (extra and victim)

that makes 16

you can use all 12 player slots on users like in 6v6, have 2 'team-faction players'
and 2 neutrals. alliance/hostility can be changed by triggers


P.S.
sorcerer, if youre gonna implement that kind of camera in your AOS map, you better make it single-lane /simple-lane / simpe-layout or its gonna be really difficult to coordinate stuff within the team. can't imaging planning a gank/informing 'watchouts'/chasing enemy heros in the forest in dota with a 1st-person / over-the-shoulder camera; it could be done IF the lane/whatever were simple enuff.
 
Status
Not open for further replies.
Top