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Desert AoS

Discussion in 'Map Development' started by Sorccerer, Sep 21, 2008.

  1. Sorccerer

    Sorccerer

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    I'm making an AoS. Its based in ancient Egypt and Demons had just come out from hell and are invading Egypt. They have established a base near the Egyptian City. 6v6 players can be either on the Egyptian side, or the Demon side. Each one has custom heroes, abilities, and items. I hope to incorporate a Points system and a CTF aspect of the game.

    I am creating the heroes, most of the abilities, icons and some spells. But ill need more help. I need someone thats good at making terrain. I need someone thats good with JASS although i can manage if i don't find one. And some triggers.

    Ill appreciate any help i can get. Either the people I need or just comments on the game.
    Thanks

    ~Sorccerer
     
  2. StasMaN

    StasMaN

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    Sorry for being off topic , but how can you make a 6v6 fight and still control the computers ?
     
  3. Gausslander

    Gausslander

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    To be valid, you need it to be 5v5 or 4v4.

    Do like the idea though.
     
  4. redscores

    redscores

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    Thats so untrue, you can do it with 6 vs 6, but you need then 2 computers, additional computers, its like in DoE, its quite hard to setup, but its possible.
     
  5. Fengik

    Fengik

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    Egypt and demons does not blend too much, how about beings from the death-realm? but overall the idea seems quite interesting
     
  6. redscores

    redscores

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    Demons and Egypt blends good i think, egypts had demons too... think about it... its something new, which i like.
     
  7. Sorccerer

    Sorccerer

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    Im also thinking of putting a different camera view in it then in most maps; Have an over the shoulder (camera behind your hero and following it when and where you move).
     
  8. Shade987

    Shade987

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    It's really not that hard to set up 6v6. You use ally neutral extra and neutral victim with the two respective teams. There are a lot of other little things that you need to do to make it work, but you can look it up.
     
  9. SILLYbear

    SILLYbear

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    there are 12 user player slots

    + 2 neutrals (hostile and passive)

    + 2 HIDDEN neutrals (extra and victim)

    that makes 16

    you can use all 12 player slots on users like in 6v6, have 2 'team-faction players'
    and 2 neutrals. alliance/hostility can be changed by triggers


    P.S.
    sorcerer, if youre gonna implement that kind of camera in your AOS map, you better make it single-lane /simple-lane / simpe-layout or its gonna be really difficult to coordinate stuff within the team. can't imaging planning a gank/informing 'watchouts'/chasing enemy heros in the forest in dota with a 1st-person / over-the-shoulder camera; it could be done IF the lane/whatever were simple enuff.
     
  10. Super-Sheep

    Super-Sheep

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    Have you tried your extra playrs' AI in-game? I was doing same as you, but then I noticed that they have own AI and might micro units and so. So I had to go for P11 and P12 as comps..