• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Deloctyte's Little Corner - Diversity Is not a Problem!

Wich Project do you like the best?

  • Squad Commander

    Votes: 6 27.3%
  • MultiLord

    Votes: 6 27.3%
  • Fantasy Torunament 2007

    Votes: 3 13.6%
  • Battle for Azeroth

    Votes: 2 9.1%
  • Crys'tal

    Votes: 3 13.6%
  • Caster

    Votes: 4 18.2%
  • None, I think these ideas have already been used too much/ are lame

    Votes: 4 18.2%
  • I like them all! Each has the potential to be a great map system!

    Votes: 5 22.7%

  • Total voters
    22
Status
Not open for further replies.
Level 10
Joined
Feb 8, 2006
Messages
297
In this little corner of the hive, tragic tales will be told, heroic alliances will be made, and urthless fighting shall rage. with a span of over 6 different projcets, most of them woking on different and different systems, diversity will not be a question.

- Squad Commander
- MultiLord
- Fantasy Tournament 2007
- Battle For Azeroth
- Crys'tal
- Caster



Short Overview:
Squad Commander: Become the leader of your forces, and comend them first hand through the field of battle in an epic single-player campagin, or in the up to 6 player supported multi player games!
- Co-mappers: RED-BARON

MultiLord:
Take control of your own horde of minions, and take over this land from whoever would oppose you! 12 player support for unquestionable multi player minion mahem! Self-customizing minions! They loot, pillage and burn all in your name, then arm themselves with the remains! Wield destructive magics, and equip yourself with the most deadly of weapons! (Based on Overlord)

Fantasy Tournament 2007: Choose from over four modes of gameplay in this thrilling multi-player Third Person Shooter! Drive destructive weapons of war, and take your team to victory! (Based on Unreal tournament 2004)

Battle for Azeroth: Take controll of either the horde or the alliance in these maps of mayhem! Controll such battalions of units as the Azerothian Footman Squad or the Warmaul Strike Force! Hire and create daring heroes with special abillities! Find Nekross and take the Demon Soul to summon one of the greatest creatures in warcraft history to your side! (Based on Battle for Middle Earth II)

Crys'tal: As a small resonating peice of either the power of good or evil, manipulate the enviroment to your use! The soilders dont just pop out of the ground, you know... You have to find and convert all those around you to become your daring soildres against your opponents!

Caster: Controll one of the three sides of magic (Arcrane, Death, and Wild), ans summon your creaturees and beasts to the battlefield! Who needs building when you're a high ranking mage?

Complete Description:
In Deloctyte's Little Corner, There will be many different games, all of them (hopefully) uniqe in their own way, and their v 1.0 released within one year:

Squad Commander: In Squad Commander, you only control one unit directly, and that is the actual leader of the forces you see on your screen. No longer are you a bodyless organizer, working from afar, but the actual combat commander, fighting alongside with your comrades in arms!
All of your units are formed into squads dased on their type (so you'll have, for example, a Footman Squad, a Knight Squad, and so on). You, the Commander, can select and order squads one by one, and order them to move to a position, or call them back to yourself. You recive income from captured reinforcement points, and then you can spend it to refill your squad, or to fill your forces with more powerfull ones. Squad Commander will have three parts: A Single Player campagin, Multi Player maps, and finnaly a template map on wich you can build your own Squad Commander maps!
Single Player: Be Josy'a Steelheart, a Holy Knight in the service of the Human Empire during the War of Sacrifice. Witness the battle from his eyes, as Josy'a dwelles into the front lines of the battle, and becomes a battle-hardened veteran! ( Squad Commander is played in an alternative fantasy world, not in the World of Warcraft)
Multi Player: Battle against up to five opponents using four distinct races ( the number of playable races may grow), each with its own strengths, weaknesess, and three uniqe heroes on each side! All the maps can be played with 2 gamepaly modes: Free For All (Kingdom) and Team Deathmatch (Empire). With a six player suport, the system will ensure a relativly fast paced action, with large armies! Remember, all living things have morale, and once that detiriorates, they will break formation, and try to run from the battlefield! There are advantage points, like high hills, that make your ranged units stronger.
How Much is Done: Version 1.0 is done! This means that basicly almost all the point posted above are in the system!
Maps:
The Basin
------------------------------------------------------------------------

MultiLord: In MultiLord, you are an Overlord, who has a horde of small, annoying, grinning minions that do his will. This system is a multi palyer adaptation of the game named Overlord. You see and control your Overlord in a TPS (Third Person Shooter)mode (All thanks to Virus_of_Madness's TPS system, wich I LOVE, and modified), while controling your minions with your mouse. The minions are called thourgh a Spawing Pit, and each one costs one life-force. You get life-force by killing sheep, villagers, and other pointless creatures like these. The minions are self customizing, meaning they will pick up anything useful they find, and anything useless aswell, then use those as weapons and armor. Your weapons and armor are custom forged in your dark tower, but they require life-force to be made. Every Overlord has a Dark Tower, that he can reach with his tower gate. The Dark Tower is where the Overlord can get his items, and it is there where his Tower Heart lies. The Tower Heart is what keeps you allive and well. If it gets destroyed, you loose!
This will be a multi player system only, with the expection a tutorial map that will be given before the release of the first map using this system. Almost everything is done with this system.
--------------------------------------------------------------------------

Fantasy Tournament 2007: Select a model, and fight adrenalin pumping maps using the enhanced version of the TPS system Virus_of_Madness made! Enter vehicles, drive them, squish enemy players, and get to where you want to quick! 5 different maps will be given using this system: 1.) Bloodshed: In bloodhsed mode, there are vantage points you have to capture, and use those to make a straight line towards the enemy base. If you can draw a clear line between your base and the enemies, you can attack the enemies Base of Command. The side that destroys the enemy Base of Command first wins. This is the map type that always usses vehicles. 2.) Capture the Flag: A classic from all of the FPS-es out there, you have to capture the enemy flag, while protecting yours! 3.) Team Deathmatch: Kill an amount of enemy players to win 4.) Deathmatch: Kill an amount of players to be victorius! 5.) Seige: Fight alongside an army of NPCs on either the Defender's or the Attacker's side. This is a multipalyer only system, with the exeption of a tutorial map that will be given before the release of the first map using this system.
--------------------------------------------------------------------------

Battle for Azeroth: Be with either the Allaince of the Horde in this warcraft-ish version of Battle for Middle Earth II! Here you gain recources by building production facilites (Farms, for example). You dont train one unit, you train a group of them! Control battalions of special soilders like the Azerothian Footman Battalion, or the Dalaran Mage Squad! Use World Powers to heal your troops, summon reinforcements, or to raise an army of Undead! Call Legendary Heroes to your aid, like Uther the Lightbringer, or Killrog Deadeye! At some time in the game, Nekross will enter the gamefield, carrying the Demon Soul! If you kill him, and take the Demon Soul to one of your fortresses, you will be able to summon the Greatest Heroes of warcraft! (This will be as close to Battle for Mittle Earth II as possible, with horses trampling walking units, real spredding fires, and more). This project will have a multi-player section, that has maps with up to 12 player support, a "Tactic" Campagin, a single player campagin for both sides, and a template map!
(note: The Tactic Campagin is basicly played in two layers: You see the whole map of Azeroth, cut into sections, and you move your armies in rounds to conquer the continent. When two armies of the opposing factions meet, the battle gets personal, and you enter an actuall map, where you must build, and then destroy the enemy, just like a normal skirmish map, to take over that area!)
--------------------------------------------------------------------------

Crys'tal: The eternal struggle of Good and Evil slowly infest every world... As a resonating crystalized piece of the Aspect of Good, Esteroth, or the Aspect of Evil, Z'sheryon, you must conquer the map for your lords use! The map is full of "natural" units, that wonder the land, but are weak of mind. You can use your influence to convert them to fight on your side! For example: A simple Villager is walking in the forest. As he gets near to your Crys'tal fragment, he will be "influenced", meaning that he will turn over to YOUR side! However, a villager will not stay a villager! If a Gloryum (A Good Crys'tal fragment) captures him, he will become a warrior, a holy zealot, who would gladly die for the greater cause. However, if an Al'tari (An Evil Crys'tal fragment) finds him first, the Al'tari will rip the flesh off the poor fellow, and raise his corpse to fight for whatever the Al'tari desires! So basicly, it means both sides have uniqe units in their arsenal. The Influence system takes recource gathering to a new level, where you no longer need to bother about wood, gold, stone, metals, or oil! The unit itself becomes the recource, and you become the collector! This system will begin as a multi-player system, with the expection of a tutorial, but a single player campagin might also be made later in development.
--------------------------------------------------------------------------

Caster: You control one of the three Schools of Magic in its fight agains the other two Schools! Be with the School of the Arcane, the School of the Wild, or the School of Darkness! Your main recource is Essence, that you can collect from essence pools. You begin with two Tier One casters (Apprentice/ Tamer/ Cultist), and three essence gatheres ( Mana Slave/ Shade Slave/ Groacher). The gatherers gather the essence from the pools, and carry them back to casters. The casters are those that summon units on the field of battle! Using the gathered essence they call forth great creatures and beasts! After a time, a caster will be able to rise in rank, rising a tier, making him able to build stronger units! At the fourth, and final tier, the caster can build a monument of power to call forth an aincent being of immense power! This system will be used for multi-player maps first, exept for a tutorial map, but a campagin might be made later in production.
--------------------------------------------------------------------------

These are the biggest projects Im working on. If somebody wants to help, I welcome anyone with the right skills to help me :). This has been posted to see which project gets the most interest, and so I can use it as enthusiasm ;). Go on, vote! The one that gets the most votes or interest, will be made the quickest!

Matyko aka Deloctyte
 
Last edited:
Level 10
Joined
Feb 8, 2006
Messages
297
Squad Commander v1.0 is basicly complete, but I need some people to test it with, and also someone who can help me host it since, for some reason, I cant host, again!
So, if you feel like contributing to the project, I would thank you sinceerly, and add you to the "Testers" section of the credits...
Until the system has been tested, Squad Commander is still in its state of v0.9, and thus, will be uncomplete... :(
 
Level 10
Joined
Feb 8, 2006
Messages
297
Well I like the crystal idea most.
If you need a host I would be happy too host it, also to test of course. :smile:
Thanks a bunch :) Ill get in contact with you...
The backbone of the Crys'tal system is almost completley done, I only need to make, and add the units, build maps for it, and it will be near completion!
The next step:
- There are atleast 4 more races for Squad Commander to be added (Demons, Dwarves, Swampdwellers, and Harpies)
- The making of the Single Player portion of Squad Commander will begin.
- The Next system to be released will most likely be Crys'tal...

If you have any ideas about any of the System, tell us :)
 
Level 10
Joined
Feb 8, 2006
Messages
297
Squad Commander 0.9

The first official release of squad commander is version 0.9
why?
well, Im not sure we fixed all the bugs, for example.
But no matter, the map is complete, and so, without further adoo, I present to you, Squad Commander 0.9 - The Basin!
4 races, 12 heroes (3 for each race), 7 types of units for each race, six player support, and huge army HAVOC
Once you choose your hero, two signs are below your hero
The left one lets you buy the controlls over squads
The right one lets you buy units into the squads
Wreak Havok!
 
Last edited:
Level 10
Joined
Feb 8, 2006
Messages
297
Well, Squad Commander is getting a revamp on the alliance system, a simplye but useful text based will replace the "Messenger of war - Messenger of peace" complications...

All the other systems are basicly on hold, until SQ is finaly in a state that pleases most of the testers...
Deloctyte out!
 
Status
Not open for further replies.
Top