deleting wisp after he's finished

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something like this:

  • Untitled Trigger 001
    • Events
      • Unit - A unit Begins construction
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Footman
    • Actions
      • Unit - Remove (Triggering unit) from the game
you need to decide what you want to happen to the unit if the building gets destroyed while being built or cancelled and add that to the trigger. (maybe just hide the unit while the building is going up and only remove it from the game once the building is complete)
 
something like this:

  • Untitled Trigger 001
    • Events
      • Unit - A unit Begins construction
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Footman
    • Actions
      • Unit - Remove (Triggering unit) from the game
you need to decide what you want to happen to the unit if the building gets destroyed while being built or cancelled and add that to the trigger. (maybe just hide the unit while the building is going up and only remove it from the game once the building is complete)
The unit in that Event is the building. Blizzard for whatever reason left out the option to interact with the "builder".

There are some tricks to detect the builder though, as the worker in the case for Orc/Night Elf structures is actually hidden at the very center of the structure it's building. Because of this you can use a Pick Every Unit function with a very small radius starting at the center of the structure in order to find the worker.
 
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