tFT values changed in RoC
I am making a map right now, wich has to be without Frozen Throne, because it's gonna be a remake of a game, that noone wants to join in tft...
My solvable(!) problem:
From a certain game I definately know that frozen throne values can be changed in tft (the ones that existed anyway but were unchangable in RoC):
In this game exists a tower with a Projectile Arc and the Moonwell-Ground-Texture. Arc and Ground Texture can both not be changed in RoC. And as far as i know no building with an attack and with the Moonwell GT exists. Any ideas how he did that? (can't ask him - website in the loading screen doesn't exist anymore and there is no e-mail)
Why:
I'd need a RoC-Tower with either Monnwell-GT and an attack (for high projectile start Z / projectile Arc) or a tower with the Orc-Burrow-GT and without attack (for high speed - (0 Animation Backswing/Damage Ponit)).
I could take the Human Towers. One with attack and one without, but I really don't like the Ground-Texture.
And if there is no Moonwell-GT + Attack, it has to be changable since in this game that tower exists. (Projectile Arc visible)
To sum up:
My main problem now is to find out, how those 2 "in RoC uneditable" values got together in this map and how to do it. (Projectile Arc + Moonwell Ground Texture eg.).
I am making a map right now, wich has to be without Frozen Throne, because it's gonna be a remake of a game, that noone wants to join in tft...
My solvable(!) problem:
From a certain game I definately know that frozen throne values can be changed in tft (the ones that existed anyway but were unchangable in RoC):
In this game exists a tower with a Projectile Arc and the Moonwell-Ground-Texture. Arc and Ground Texture can both not be changed in RoC. And as far as i know no building with an attack and with the Moonwell GT exists. Any ideas how he did that? (can't ask him - website in the loading screen doesn't exist anymore and there is no e-mail)
Why:
I'd need a RoC-Tower with either Monnwell-GT and an attack (for high projectile start Z / projectile Arc) or a tower with the Orc-Burrow-GT and without attack (for high speed - (0 Animation Backswing/Damage Ponit)).
I could take the Human Towers. One with attack and one without, but I really don't like the Ground-Texture.
And if there is no Moonwell-GT + Attack, it has to be changable since in this game that tower exists. (Projectile Arc visible)

My main problem now is to find out, how those 2 "in RoC uneditable" values got together in this map and how to do it. (Projectile Arc + Moonwell Ground Texture eg.).
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