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do you mean like the wc3 CG cinematics? Those are videos that have been compressed heavily, and they will only start playing after you end the map (e.g. Victory/Defeat). To my knowledge, there isn't a way to work around that. Here are some good references:
Cinematic Movies Tutorial
Intro Video

Another option is to just import a model as MDX, similar to the TFT ending cinematic (Arthas vs Illidan). You can just have it play an animation and then move the camera around as necessary. The only issue is that this will be rendered by the wc3 engine, so if there are too many polygons, it'll be laggy AF. Plus you'll have to import all the assets you require.
 
Yes, there is a way. What you specifically need is this:

  • Custom script: call PlayModelCinematic( "Doodads\\Cinematic\\ArthasIllidanFight\\ArthasIllidanFight.mdl" )
replace Doodads\\Cinematic\\ArthasIllidanFight\\ArthasIllidanFight.mdl with your own model.

You'll need to export it from Blender into .mdx

Here's how your whole trigger should look like:

  • Play Cine
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Game - Preload Doodads\Cinematic\ArthasIllidanFight\ArthasIllidanFight.mdl
      • Custom script: call PlayModelCinematic( "Doodads\\Cinematic\\ArthasIllidanFight\\ArthasIllidanFight.mdl" )
      • Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
 
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