This an annoying way to do it. You have to make a armor bonus item ability, hold shift then set the levels to 300 or something, then manually set the armor bonuses per level.
Armor Per Strength
Events
Unit - A unit Acquires an item
Unit - A unit Loses an item
Unit - A unit Gains a level
Unit - A unit Learns a skill
Unit - A unit Gains a level
Unit - A unit Is attacked
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Set level of Strength Armor Boost for (Triggering unit) to (Strength of (Triggering unit) (Include bonuses))
Level 300? That's madness my friend, it will increase the loading time to load so much data. I don't recommend doing that.
You can use a bonus mod system to simulate armor gain to some degree, however it might not be perfectly accurate.
Oh, ok, thanks.
And is it ok to do the DEE-WAY's way? Only until level 35, can someone check it for me that will it extend loading time, lag or not? If not then I'll just do that way since it is easier.![]()
Level 35 is much more acceptable than 300. If you will have only that skill with such a high level then there won't be problems.