- Joined
- May 13, 2017
- Messages
- 140
Current Version: 0.52
With the recent update of the campaign to version 0.49, many bugs were eliminated. Unlike before, version 1.26 and 1.27 of Warcraft 3 can no longer play it. However, 1.30 and 1.31+ can play it with way fewer bugs than before. Defenders of the Light is now best compatible with version 1.29, 1.30, 1.31. You may encounter some minor bugs here and there (through avoidable if you reload the save enough times) if you play with version 1.30+.
1) Download the campaign
2) Place the file into your My Documents/Warcraft 3/Campaigns
2) Don't rename the campaign file or the map transition may not work
3) Play the campaign
Inspired by The Founding of Durotar Campaign, yet unsatisfied by how short but fascinating the campaign was, this campaign aims to create a bigger world with more areas and various styles of gameplay. Note that the campaign follows none of the Warcraft or World of Warcraft lore. It takes place at a different world despite using the names of some of the same characters in Warcraft.
This campaign was first developed based on the idea of gameplay and exploration. Even though the Rexxar Campaign was amazing, it was kinda short for my taste. For the longest time, I have always wanted to create a campaign like that but bigger and more diverse in term of gameplay. My first thoughts were to make as many maps as possible. Therefore, more play-styles can be implemented such as regular RTS games, defense games, arena games, puzzles, MOBA, mini-games and many more, into only one single campaign. And here it is, this RPG campaign is the result of that.
Campaign in the style of The Founding of Durotar with many unique elements
Defenders of the Light aims to provide something beyond the experience of the original Warcraft 3 and the Founding of Durotar. It has many unique minigames and contents that you may get pleasantly surprised about. It may look like a typical Warcraft 3 campaign at the start, but the changes only show themselves gradually the deeper you dive into the campaign.
An original, beautiful and impactful storyline which was written to touch your heart
Growing up, I always love the kind of stories that realistically portrait the characters as real human beings, with goodnesses and flaws. Therefore, I created this story with the same mindset in mind. Great movies and games successfully touched my heart in the past. Great works of art always give me the experiences I could never forget. I hope Defenders of the Light will do the same thing to you.
More than 16 playable maps for Act I and more than 12 playable maps for Act II
After completing The Founding of Durotar, I was a bit disappointed of how few the maps are, and also got even more disappointed in the later Acts that the number of maps not only shrinks but the story also becomes more linear. I created this campaign not with the intention to surpass The Founding of Durotar. I only created what I wanted to play, something bigger, something I could enjoy a lot more. Unlike the map layout of The Founding of Durotar, which has one main map and some submaps around it, the maps in Defenders of the Light do not structure the same way. You'll know it when you play it.
Custom units and custom AI, adding new layers of complexity and skills on top of the original Warcraft 3
If Warcraft 3 is made simply for RTS, then the original unit attacking patterns (move, attack, cast spells) are fine with me. However, RPG formulas require the game to be more complex and compelling. Defenders of the Light starts out like any a typical Warcraft 3 campaign with normal units doing what normal units do in Warcraft 3. It gets more complicated as time goes on as it will require more control on your part. You will see the full result of my vision with custom units and AIs in the Second Act.
Many unique boss fights. Many of them are difficult yet memorable
Beside the story, the boss fights in this campaign will be the most memorable feature you'd ever experience. I was so proud of creating the bosses in the second Act. They are challenging, beautiful, phenomenal and most memorable.
Map transition system - Most maps can be traveled back and forth
This feature itself is quite rare of a feature for a custom campaign on HIVE. To me it's quite hard to find a campaign like The Founding of Durotar that utilizes the map transition system. Most campaigns have you play from one map to another without coming back to the previous maps to progress with the story. Defenders of the Light does that which makes it distinctively an RPG campaign. With this system, you can do some interesting things with it that other campaigns cannot.
It is not recommended that you read this section due to spoilers. You should only see this section once you have completed the main game. Please stop reading this part if you haven't played the game, it would just be a disservice to yourself.
Hello, I'm Tim, also known as ThinhHo on the HIVE workshop. I'm a Mechanical Engineer. Video game has been a part of my life and I take great joy in making my own contents. Red Alert 2, Starcraft were some of my childhood games that defined who I am as a gamer today. I made Starcraft custom maps for quite some time before getting into making Warcraft 3 maps in 2015. Back then I was fascinated by how lovely the graphics of Warcraft 3 were. I dreamt of how cool it would be to make an RPG world out of its editor, yet I was intimidated by how complicated the programming and triggering process worked. Not until I tried picking it up and opening up the maps of the Founding of Durotar...
Defenders of the Light started out as only some customizations of the Founding of Durotar campaign. New units were added, along with new quests, new events, new enemy scaling, etc. The trickiest things to learn were learning to putting together the spawning system and the transition system. Having to figure out everything by yourself with no background in computer science made the hours of trails and errors quite a challenging but very enjoyable process. Hours and hours of iteration led me to being quite skilled in using the World Editor of Warcraft 3
After several simple maps were made with the transition system, I started to think of making a campaign. The story was developed from there. Now we are here, to enjoy this work of art. I hope you will enjoy playing it as much as I enjoyed making it.
You probably have played and watched many works of art that touched your heart and made you lost in thoughts for days, weeks or even months just like I do. Many widely appreciated contents are usually those that make players/viewers contemplate on the true meanings behind their stories. Good games and movies bring along values that make you grow deeper and wiser as a person. I truly hope Defenders of the Light really gives you, even when it's only you, something to think about, to value and to remember just like how other artworks did to you. If this campaign was worth your time and it was something that brought value to your soul, feel free to support me in creating this piece of art by donating here.
Thank you.
Compilation of most items and custom items used in Defenders of the LightBecause of how items are formulated in Defenders of the Light, with both positive and negative stats, it creates a vast possibility of how many custom items can exist in the game. This beautiful visual compilation does not show details of where to obtain the items in the game. It only shows what the item looks like and what stats they have. All items from common, uncommon to legendary are included in here without certain order. Feel free to enjoy yourself with this wall of colorful items.
Information about the major characters in Defenders of the Light.This information is supplemental and it is written in a way to avoid spoilers in the campaign. Below is the collection of some of the characters in Defenders of the Light. I put so much thoughts into creating them. Their life, their past, their future, their fear and their desires have been developed for a long time until this day. This section should only be seen by people who seek to know more about the world of Defenders of the Light. Please avoid reading through these if you haven't played the campaign.
With the recent update of the campaign to version 0.49, many bugs were eliminated. Unlike before, version 1.26 and 1.27 of Warcraft 3 can no longer play it. However, 1.30 and 1.31+ can play it with way fewer bugs than before. Defenders of the Light is now best compatible with version 1.29, 1.30, 1.31. You may encounter some minor bugs here and there (through avoidable if you reload the save enough times) if you play with version 1.30+.
1) Download the campaign
2) Place the file into your My Documents/Warcraft 3/Campaigns
2) Don't rename the campaign file or the map transition may not work
3) Play the campaign
This campaign was first developed based on the idea of gameplay and exploration. Even though the Rexxar Campaign was amazing, it was kinda short for my taste. For the longest time, I have always wanted to create a campaign like that but bigger and more diverse in term of gameplay. My first thoughts were to make as many maps as possible. Therefore, more play-styles can be implemented such as regular RTS games, defense games, arena games, puzzles, MOBA, mini-games and many more, into only one single campaign. And here it is, this RPG campaign is the result of that.
Campaign in the style of The Founding of Durotar with many unique elements
Defenders of the Light aims to provide something beyond the experience of the original Warcraft 3 and the Founding of Durotar. It has many unique minigames and contents that you may get pleasantly surprised about. It may look like a typical Warcraft 3 campaign at the start, but the changes only show themselves gradually the deeper you dive into the campaign.
An original, beautiful and impactful storyline which was written to touch your heart
Growing up, I always love the kind of stories that realistically portrait the characters as real human beings, with goodnesses and flaws. Therefore, I created this story with the same mindset in mind. Great movies and games successfully touched my heart in the past. Great works of art always give me the experiences I could never forget. I hope Defenders of the Light will do the same thing to you.
More than 16 playable maps for Act I and more than 12 playable maps for Act II
After completing The Founding of Durotar, I was a bit disappointed of how few the maps are, and also got even more disappointed in the later Acts that the number of maps not only shrinks but the story also becomes more linear. I created this campaign not with the intention to surpass The Founding of Durotar. I only created what I wanted to play, something bigger, something I could enjoy a lot more. Unlike the map layout of The Founding of Durotar, which has one main map and some submaps around it, the maps in Defenders of the Light do not structure the same way. You'll know it when you play it.
Custom units and custom AI, adding new layers of complexity and skills on top of the original Warcraft 3
If Warcraft 3 is made simply for RTS, then the original unit attacking patterns (move, attack, cast spells) are fine with me. However, RPG formulas require the game to be more complex and compelling. Defenders of the Light starts out like any a typical Warcraft 3 campaign with normal units doing what normal units do in Warcraft 3. It gets more complicated as time goes on as it will require more control on your part. You will see the full result of my vision with custom units and AIs in the Second Act.
Many unique boss fights. Many of them are difficult yet memorable
Beside the story, the boss fights in this campaign will be the most memorable feature you'd ever experience. I was so proud of creating the bosses in the second Act. They are challenging, beautiful, phenomenal and most memorable.
Map transition system - Most maps can be traveled back and forth
This feature itself is quite rare of a feature for a custom campaign on HIVE. To me it's quite hard to find a campaign like The Founding of Durotar that utilizes the map transition system. Most campaigns have you play from one map to another without coming back to the previous maps to progress with the story. Defenders of the Light does that which makes it distinctively an RPG campaign. With this system, you can do some interesting things with it that other campaigns cannot.
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Models Credits | Icons Credits | Skins Credits | Miscellaneous Credits |
HeroGlow by assasin_lord
Elder Shaman Thrall by Rubellu Sidus Animated Grass by Sunchips MagHar Barracks by Forgotten_Warlord Juggernaut by HappyTauren Leech (Yellow) by Fingolfin Sunken by killst4r Orb of Dragons by General Frank RuneGem by RightField NucExplosion (no missile) by WILL THE ALMIGHTY Red Helmet by Remixer Simple Tree by Grey Knight Goblin Steamboat by kellym0,MiniMage AnimatedFlowerBV.088 by kellym0 AnimatedCatTailBv.025 by kellym0 Grassie by HappyTauren Bulky Human by Skipper Barbarian Villager by Sin'dorei300 Wall by Shadow_killer Branch by RightField Mammoth Hurler by Skipper Blood by SantoRayo[iP] Birch and variations by Fingolfin Oak and variations by Fingolfin Pine and variations by Fingolfin Inquisitor by FerSZ Chaos Golem by MasterHaosis Crate by Deolrin Nether Ray by GhostThruster Naga_Shield_Item by eubz Web by Lender Nerubian Devourer by Tarrasque FemaleDrider by garfield Demon Ziggurat by Ujimasa Hojo Ice Spider by Kitabatake Roar Caster by JetFangInferno Blue Velvet Blossom by Remixer Devil Pearl Rose by Remixer Queen's Throne by Remixer Governor's Crown by Remixer Spear Head Mushroom by Remixer Wooden Archway by eubz TrollChild by ChevronSeven TrollWitch by Uncle Fester CastIronGolem by CryoniC EvilWave Effect by sPy Rune Golem by Alpain Brigitte Abbendis by kangyun Monk Statue by Kino Desert Walls by Felipe Gormadoc Desert Columns by Felipe Gormadoc Desert Roof by Felipe Gormadoc Medivh by Ujimasa Hojo Templar Catapult by Direfury HFMRock_Vale by Talavaj RPG Villager by Tenebrae Necrolyte by Kam, Xaran Alamas, Rommel King's Guardian by Stefan.K Mansion Wall by Kitabatake Anduin Lothar by Tauer Crystal by eubz Bandit Champion by Sweet Oblivion Villager Man by Aquis Bandit Leader by Stefan.K Maul of Strength by Thrikodius Battleship by Illidan(Evil)X GrommashHellscream by Tauer Villager Orcs by Plunders Grunt Female by Cavman OrcChild by ChevronSeven Watcher by frostwolf Candlesticks by The_Silent Gothic Window by Tranquil Carpet 02 by Tranquil BigPlantPot OnStand by imforfun Piano by Eleandor Chair1 by HappyCockroach Fireplace by Blood Raven Dojo Doodads by Blood Raven Red Curtain by Ket Stone Brick Variants by InfernalTater FLoating fountain by Horn Archmagi by Direfury Paladin Judgment_Armor by Stefan.K Orcish Berserker by supertoinkz Sporling by Maxwell King by Tranquil Templar by Callahan Watcher by Ujimasa Hojo Orc Wolf Rider by Stefan.K Mammoth Ravager by Skipper Rifleman Lordaeron by Asssssvi Orcish Spearthrower by General Frank Villager Kid Female by Alethos Serpent Knight by Gluma Void Missiles by Mythic Royal Captain by Tranquil Parasite Worm by -Grendel Banshee Queen by Sellenisko Orc Warlock Hero by Dojo Ancient Explosion SFX by WILL THE ALMIGHTY Thrall by Lord_T Shining Flare by Mythic Aqir by frostwhisper | BTNWoWThrall by Sin'dorei300
BTNRedGuillotineVlll2 by San BTNAutoRepairBots by Infinitynexus BTNMoltenGiant by chr2 BTNSanctuary2 by Darkfang BTNAntiMagicShell by Darkfang BTNManaOrb by -Kobas- BTNChaosGolem by MasterHaosis BTNDemonZigguratby Ujimasa Hojo BTNDemonZigguratUpgrade by Ujimasa Hojo BTNBoarCharger by Mr.Goblin BTNRing by ~Nightmare BTNFlower3 by exN BTNDragonstone by Skypsi BTNTheOneRing by Mc ! BTNTrollWitch by Uncle Fester BTNPT1Shield by Heinvers BTNEmptyAmulet by PeeKay BTNSphereOfDarkness by PeeKay BTNRPGHeroEmblemCleric by Apheraz Lucent BTNRPGHeroEmblemRanger by Apheraz Lucent BTNRPGHeroEmblemDruid by Apheraz Lucent BTNSultanCharmV2 by Apheraz Lucent BTNRunestonePike by Blood Raven BTNIceWand by NFWar BTNBoots by Blaxor BTNSpikedArmor by PeeKay BTNGauntlet by darkdeathknight BTNYellowCrystalBlade by NFWar BTNScythe by Destructor [DoR] BTNDualCutlass by Flute BTNTItansteelShield by Hadeis BTNAmulet by -Berz- BTNPatrol by MortAr BTNBouldersling by Eagle XI BTNEntaglingSpikes by Don Valentino BTNCarbotZergling by Carbot Animation BTNSandOrb by Darkfang BTNEnchantedOldAxe by Heinvers BTNicon005 by FViral BTNDuelistsGauntlets by NFWar BTNCWRuneBlade by CloudWolf BTNEssenceDrain4 by San BTNCRwGem by CRAZYRUSSIAN BTNGrapes by Big Dub BTNCRgravedance by CRAZYRUSSIAN BTNStop by viiva BTNWex by Legal_Ease BTNPowerHammer by NFWar BTNPotion2 by Mr.Goblin BTNDeath_Staff_Stave by Gwen Stefani BTNIcyArrows by maxor_gan BTNMaskOfSilence2 by D.ee BTNIvoryMammoth by Stanakin BTNVolatileWaters by Darkfang BTNTaliaLothian by Joey Julian BTNSkullMask by Solu9 BTNMap by The Panda BTNSpellHover by JollyD BTNFreedom by PeeKay BTNCameraReset by darkdeathknight BTNCrimsonEdge by San BTNPlagueBell2 by Pyramidhe@d BTNLobsterCrabBounty by Kimbo BTNArisingLightStrike by Darkfang BTNWarCry by PeeKay BTNSeerStaff by PeeKay BTNOrbVar4 by Big Dub BTNRoyalArmor by NFWar BTNOrcShield by Midnighters BTNSpiderArmor by Mc ! BTNPlateArmor02 by NFWar BTNPlateArmor by NFWar BTNBattlemagesGuard by NFWar BTNThunderStorm by The Panda BTNFerealInstinct by PeeKay BTNToxicDagger by NFWar BTNTenebriousArmor by PrinceYaser BTNCR_Spiked_Armor by CRAZYRUSSIAN BTNPandaPower by NFWar BTNserpentknight by Gluma BTNFirekingCrown by Darkfang BTNoverload.blp by Murlocologist Some Icons from DOTA | "Elwynn Forest" by Jason Hayes
"Laurence, the First Vicar" by Tsukasa Saitoh "Don't Turn Back" by CO.AG Music "Far Horizons" by Jeremy Soule "The Ancient Dragon" by Motoi Sakuraba "Gothic Dolls" by Derek & Brandon Fiechter "2Volt" by Hiroyuki Sawano "Come On!" by Yoko Shimomura "Firelink Shrine" by Motoi Sakuraba Arceus Battle Theme Remix by Luigigigas Jaina Theme by Neal Acree & Russell Brower "Darklurker" by Motoi Sakuraba "Lady Maria of the Astral Clocktower" by Yuka Kitamura, etc. "Dalaran Halls" by Neal Acree & Russell Brower "Holy Warriors Oath" by Neal Acree & Russell Brower "ət'æk 0N tάɪtn" by Hiroyuki Sawano "Nashandra" by Motoi Sakuraba "Haunted" by Tales Of The Forgotten & Steph Kowal "Oblivion" by Baptiste Thiry "Dependent Weakling" by Keiichi Okabe "XL-TT" - Hiroyuki Sawano "Gehrman, The First Hunter" by Ryan Amon, etc. "偽書ト世界" by Keiichi Okabe "鏖殺ノ予感" by Keiichi Okabe "Mourning" by Keiichi Okabe "False Knight" by Christopher Larkin "The Sound of the End" by Keiichi Okabe "Gods Bounded by Rules" by Keiichi Okabe "Dispossession (Piano)" by Keiichi Okabe "Sir Alonne" by Yuka Kitamura "Faltering Prayer" by Keiichi Okabe "Surge of Power" by Yoshino Aoki SFX Boing2 from Mario and Luigi: Superstar Saga SFX Monster Growl by thecheeseman SFX NotEnoughMineral from Starcraft II SFX Toxic Goo by Mike Koenig SFX GehrmanAttack01 from Bloodborne SFX ff7victory from Final Fantasy VII |
Special Thanks
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They were this campaign's testers. I learned that campaign testing is not only about bug finding and bug fixing. They have done a lot more than that. They contributed a lot of suggestions and ideas to develop the campaign greatly. The scripts of the campaign were also rewritten and improved greatly by them. If you see the version of this campaign when it first came out in the Map Developement section in 2017, you may be surprised of the big difference between that version and the version you have now. All I'm saying is that without their help and you guys' support, this campaign may not have happened. I could never have done this by myself. Thanks to all, it is finally here. Thank you very much.
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Changelog
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v0.52 11/09/2022v0.49 10/13/2022v0.46 04/04/2021v0.45 03/25/2021v0.41 01/08/2020v0.39 12/23/2019v0.34 04/12/2019v0.33 10/26/2018v0.32 08/23/2018v0.31 08/19/2018v0.30 07/21/2018v0.29 07/16/2018v0.28 07/15/2018v0.16 08/12/2017v0.14 08/02/2017v0.11 07/27/2017v0.10 07/26/2017General Changes/Fixes
ACT I Changes/Fixes
ACT II Changes/Fixes
Item Changes/Fixes
General Changes/Fixes
ACT I Changes/Fixes
ACT II Changes/Fixes
Unit Changes/Fixes
Item Changes/Fixes
- Fixed a major transition problem caused by entering Abyssal Swarm. - ACT II PUBLIC RELEASE! General Changes/Fixes
ACT I Changes/Fixes
ACT II Changes/Fixes
Unit Changes/Fixes
Item Changes/Fixes
General Changes/Fixes
Unit Changes/Fixes
Item Changes/Fixes
ACT I and General
General Changes/Fixes
Unit Changes/Fixes
Item Changes/Fixes
ACT II General Changes/Fixes
Unit Changes/Fixes
Item Changes/Fixes
General Changes/Fixes
Unit Changes/Fixes
Item Changes/Fixes - Item Frozen Core now reduces wearer armor by 10 General Changes/Fixes
Detailed Changes/Fixes
Unit Changes/Fixes
Item Changes/Fixes
- Public Release
General Changes/Fixes
Unit Changes/Fixes
Item Changes/Fixes
Known Issues
General Changes/Fixes
Unit Changes/Fixes
Item Changes/Fixes
General Fixes/Changes
- GAME Reduced enemy scaling at Adias lv1/8/17/30/48 from x1/x2/x4/x6/x8 to x1/x2/x2.9/x4.2/x6.1 1X,2X,3D,4D,5D,6D,7D,8D,9D,10X,11D,13D,14D,15D,21D,22X,23X - GAME Reduced enemy scaling at Adias lv1/17/30/50 with x2/x4/x6/x8 to lv1/28/36/44 with x2.8/x3.7/x4.4/x5.0 16D,17D,18X,19O,20X,25X,26D,27X,28D,29X,30X,31X
Unit Fixes/Changes
Item Fixes/Changes
Known Issues
General Fixes/Changes
Unit Fixes/Changes
Item Fixes/Changes
- Act I Closed-Testing Phase B Released
Major Fixes/Changes
Minor Fixes/Changes
Major Changes
Minor Changes
Unit Changes
Item Changes
- Heroes revive instantly for cinematic sequences if they are dead.
- Act I BETA released
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General Issues
Map Specific Issues
Patch Issues Version 0.52 of Defenders of the Light added a new campaign file DOTL131, built for version 1.31 of the game. Although not all bugs and crashes were checked over in this version, this version should still be the best for version 1.31 of the game with minimal bugs, hopefully. DOTL file is for version 1.29 of the game. Version 0.49 of Defenders of the Light has been updated with version 1.29 of the game recently. Therefore, many bugs were eliminated. A few bugs may still occur on version 1.30+, but they should be game-breaking like before. Unfortunately, 1.26 and 1.27 wouldn't be able to play the campaign anymore. Version 1.29 is suggested. |
It is not recommended that you read this section due to spoilers. You should only see this section once you have completed the main game. Please stop reading this part if you haven't played the game, it would just be a disservice to yourself.
About Me
Donate
Item Database
Characters
Defenders of the Light started out as only some customizations of the Founding of Durotar campaign. New units were added, along with new quests, new events, new enemy scaling, etc. The trickiest things to learn were learning to putting together the spawning system and the transition system. Having to figure out everything by yourself with no background in computer science made the hours of trails and errors quite a challenging but very enjoyable process. Hours and hours of iteration led me to being quite skilled in using the World Editor of Warcraft 3
After several simple maps were made with the transition system, I started to think of making a campaign. The story was developed from there. Now we are here, to enjoy this work of art. I hope you will enjoy playing it as much as I enjoyed making it.
Thank you.
Compilation of most items and custom items used in Defenders of the Light
Information about the major characters in Defenders of the Light.
I'd appreciate any bug reports, suggestions and tips! |
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