For my map i'm using dota-like creeps. I have made them to attack-move seemingly perfect and follow a path, but i also want them to cast spells at some point of the game and this is where things mess up a little. So my question is:
How exactly do these functions work, and can they help me for that manner?
How exactly do these functions work, and can they help me for that manner?
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Untitled Trigger 002
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Events
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Conditions
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Actions
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AI - Ignore (Triggering unit)'s guard position
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AI - Ignore the guard positions of all Player 1 (Red) units
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AI - Recycle (Triggering unit)'s guard position
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AI - Lock guard position of (Triggering unit)
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