Hello. Thank you for actually taking the time not only to play a substandard and unfinished product but also comment on it in detail.
The idea for Notes from the Underground (purely coincidental name with Fyodor Dostoevsky's
work) was to continue Warcraft III in a similar light to how super hero leagues (from cartoons/media) form and watch over the world. Not sure if Kael should be there but you could imagine a lot of stuff after The Frozen Throne. The characters decide their limits and attributes and go on eliminating what demonic corruption still lies remnant in the world. This however, requires the building of a specially designed "sky high" surveillance building.
It's all gibberish anyway. I would definitely not go with this idea again (at least not in Warcraft context).
Rise of the Dwarves of Khaz Modan is a similar story idea, eliminating remnant Scourge after Reign of Chaos/The Frozen Throne (can't remember exactly). I still have this idea in mind but it would definitely require a full fledged dwarf faction/techtree not the lame state it's in now. Probably, the hero should be more priest (for the lack of a better word) oriented than a warrior for the optional quest to make more sense.
Ymir is a name I borrowed from a game I love, Disciples II. Of course it's a Norse mythological name, originally.
I don't remember the golem building bug/hack. Is it present on the 1.27 (saved them on that version, I think) game as well?
Chapter 2 is definitely an old school lamer. Needs a sort of an overhaul for fun stuff implementation. I honestly don't remember if there's any triggered timer/wave/enemy number increase. I think they're just constant. Or perhaps, there's a catch when reaching a region sends all available undead on the map to you so none will be missed. One could check this out in the trigger editor.
Illidan Campaign is a story I'm still having in mind but in a different perspective, so to speak. However, lack of time is the main culprit for not materializing the whole thing.
While it might be the best/nicest of the three, there's definitely work to be done on making the techtrees indeed custom and not simply a visual change, using the game's resources entirely. Not sure about the optional quest, I reminisce going with a full Satyr army there, especially Mana Burn packing ones, perhaps with some that cast Curse (Shadowdancers?) as well. I guess, it's one of my early attempts at boss fights (like with the Thrall and Carine chapter in Notes from the Underground).
I'm curious why Notes from the Underground has got the best base building badge considering there's no custom stuff there aside what the enemy has opposed to the somewhat custom techtrees in the Illidan Campaign?
Thanks again!