- Joined
- Jul 18, 2010
- Messages
- 332
Hi, I have a spell that raises dead "specific" units. I have conditions for the specific units but now I remembered that I have set the gameplay constants for decay time to be short so when I cast the spell, it says that there are no nearby corpses nearby so I thought I could just trigger it.
These specific units, when they die, their corpses will be permanent. I was thinking of using the permanent corpse action but I'm not sure it will work.
When the units die, I'll create a corpse underneath them. When the casting unit of the resurrection casts the spell, all the corpses will be revived. But then it's just a corpse, how will I detect all the corpses that were made, are they even gonna be considered as dead units? And I also need them to be removed when this part of my map is finished.
Does anybody know a better idea? The units are skeletons by the way, I'm not sure if that's related to this problem.
These specific units, when they die, their corpses will be permanent. I was thinking of using the permanent corpse action but I'm not sure it will work.
When the units die, I'll create a corpse underneath them. When the casting unit of the resurrection casts the spell, all the corpses will be revived. But then it's just a corpse, how will I detect all the corpses that were made, are they even gonna be considered as dead units? And I also need them to be removed when this part of my map is finished.
Does anybody know a better idea? The units are skeletons by the way, I'm not sure if that's related to this problem.