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Dying/Resurrecting

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Level 18
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Aug 23, 2008
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2,319
I have a bunch of Hero units (skins of Demon Hunter, Mountain King, etc.) and when they die, like every hero normally does, they leave a corpse, become a spirit and float into thin air.

My first question is: How can I make sure that when a unit dies, he falls on the ground, leaves a corpse, the corpse stays in the ground (selectable, but not attackable), but the spirit will still go up in the air?

Second question: How can I do thesame backwards when using a resurrecting ability or item? (so a spirit coming out of the air, into the corpse and the corpse stands up again as the unit it was before it died)
 
Level 6
Joined
Aug 13, 2008
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197
hmmm...i not too sure about the selectable part, but if want the corpse to remain there all u need to do is to check the part that corpse do not decay in the object editor.
a harder way is to use triggers to replace the unit with a dummy corpse of the hero.
 
Level 2
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Aug 23, 2008
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Isnt there some special effect of the spirit? Something like this i think

Event - a unit dies

Condition - Unit equal to (hero)

Action - Create special effect above units head (special effect here)
 
Level 18
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Aug 23, 2008
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I've checked every single special effect, and I can't find anything that makes the "soul" fly.

The good part is that I now managed to make a trigger for the second problem I had (resurrecting), except for the part where the soul come back in the body. If I can get that, I think I can finish both triggers and post them somewhere, so everybody can use them.

(It's a real nifty looking trigger :wink:)
 
Level 18
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Aug 23, 2008
Messages
2,319
No, I mean when a hero dies, you see his spirit/soul/ghost/whisp or whatever you want to call it, go up into the air and disappears.
I want to know how to activate that in a trigger, then I can use that in my triggers for Dying units and Resurrecting units.
 
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