- Joined
- Aug 23, 2008
- Messages
- 2,319
I have a bunch of Hero units (skins of Demon Hunter, Mountain King, etc.) and when they die, like every hero normally does, they leave a corpse, become a spirit and float into thin air.
My first question is: How can I make sure that when a unit dies, he falls on the ground, leaves a corpse, the corpse stays in the ground (selectable, but not attackable), but the spirit will still go up in the air?
Second question: How can I do thesame backwards when using a resurrecting ability or item? (so a spirit coming out of the air, into the corpse and the corpse stands up again as the unit it was before it died)
My first question is: How can I make sure that when a unit dies, he falls on the ground, leaves a corpse, the corpse stays in the ground (selectable, but not attackable), but the spirit will still go up in the air?
Second question: How can I do thesame backwards when using a resurrecting ability or item? (so a spirit coming out of the air, into the corpse and the corpse stands up again as the unit it was before it died)