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Dying/Resurrecting

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Aug 23, 2008
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I have a bunch of Hero units (skins of Demon Hunter, Mountain King, etc.) and when they die, like every hero normally does, they leave a corpse, become a spirit and float into thin air.

My first question is: How can I make sure that when a unit dies, he falls on the ground, leaves a corpse, the corpse stays in the ground (selectable, but not attackable), but the spirit will still go up in the air?

Second question: How can I do thesame backwards when using a resurrecting ability or item? (so a spirit coming out of the air, into the corpse and the corpse stands up again as the unit it was before it died)
 
hmmm...i not too sure about the selectable part, but if want the corpse to remain there all u need to do is to check the part that corpse do not decay in the object editor.
a harder way is to use triggers to replace the unit with a dummy corpse of the hero.
 
Isnt there some special effect of the spirit? Something like this i think

Event - a unit dies

Condition - Unit equal to (hero)

Action - Create special effect above units head (special effect here)
 
I've checked every single special effect, and I can't find anything that makes the "soul" fly.

The good part is that I now managed to make a trigger for the second problem I had (resurrecting), except for the part where the soul come back in the body. If I can get that, I think I can finish both triggers and post them somewhere, so everybody can use them.

(It's a real nifty looking trigger :wink:)
 
No, I mean when a hero dies, you see his spirit/soul/ghost/whisp or whatever you want to call it, go up into the air and disappears.
I want to know how to activate that in a trigger, then I can use that in my triggers for Dying units and Resurrecting units.
 
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