Decay Bone Animation Bug

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Hey guys. I need your help in solving this unit's decay bone problem. The decay bone bug may not appear in magos and retera but the bug appears in the WE. Can someone know how to solve this model's decay bone bug?
 

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tillinghast

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WC3ScrnShot_122820_061719_01.jpg

i think this bug happens when there's less geoset extents than animations or if there's vertices not attached to bones
however recalculating extents didn't help and all vertices seem attached otherwise mdlvis would have a fit
maybe the person who approved this model could help @General Frank
 
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maybe the person who approved this model could help
Moderators generally don't care about those things. As you can see on the original thread, someone already said there's a problem with the decay animation, but the model still got approved.

I know there have been many resources that got approved even though I reported something wrong with them.
 
Moderators generally don't care about those things. As you can see on the original thread, someone already said there's a problem with the decay animation, but it still got approved.

I know there have been many resources that got approved even though I reported something wrong with them.

Hey that's very mean and gross to say. The reviewers and mods do the job and we are just humans after all. No need to point fingers and be so bitter and vile.
Also, many models started breaking after reforged came out.
I test every model that I moderate and see if it works.

Please don't put all your blame on the people moderating and approving it.

So... What exactly is the problem of this model? And if there is a solution to it.

It seems there are way too little geoset animations. I could try something.
Also, for future reference, please link the model that you are referring to and not just attach it to a thread. You make life much easier doing so.

EDIT: This should work.
 

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Thank you so much, @General Frank! And sorry for causing to all the trouble.

Don't worry, you where not the one causing unnecessary bullshit and trouble. Just link the original model thread next time.

Some people tried to help, others just lamented over how they could do better, but won't help.
 

tillinghast

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poop.jpg
during "decay bone" parts of the tails, wings and jaw get snapped/attached to closest units around based on the order they were placed in the worldedit?
i managed to fix it by simply attaching these vertices to a different bone and then reattaching it back to the correct ones
why and how did this happen?
 
View attachment 370967
during "decay bone" parts of the tails, wings and jaw get snapped/attached to closest units around based on the order they were placed in the worldedit?
i managed to fix it by simply attaching these vertices to a different bone and then reattaching it back to the correct ones
why and how did this happen?

There were always problems when vertices are attached to matrices that refer to helpers and not bones.
 
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