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DBZ Tribute Ultra V10b10

Submitted by gotenkz
This bundle is marked as approved. It works and satisfies the submission rules.
Updated 16th May 2010
DESCRIPTION
Play in the world of Dragon Ball Z/GT as 1 of 12 of the characters in the anime series. It works similar to a hero arena map where you train against creeps but also has an RPG element to it where you pass quests, level up and complete extra sagas based on the DBZ/GT series. It can go up to a 6v6 battle between good and evil, but also acts as a free for all somewhat where you don't have to comply with your teammates to win - just become the strongest.

Everyone competes in this to obtain the highest power level from training against creeps and completing quests. The power levels are displayed in the board along with the game mode and saga you are on. If your character is killed you are sent to the afterlife, a place where you can train without the hassles of your enemies attacking you, however it's harder to gain power in the afterlife, which is it's handicap. If everyone is sent to the afterlife on your team, you lose.

There are also side quests you can do, such as register for tournaments, collect the Dragon Balls to make a wish or train in places such as the Hyperbolic Time Chamber.

The map has well over 70 custom models, about 50 custom skins, custom sounds and custom UI.

This map is a beta so there's probably still a few bugs and balance changes to be done. I also need to fix up some of the grammar and add some new features. Also the terrain isn't 100% finished yet. But everything is finished enough for it to be playable.


CHANGE LOG

This is a beta map so it's still in testing. The following changes are from Beta 9 to Beta 10

- New Pterodactyl creeps
- Bio fighters spawn more slowly
- Demon Boar bash ability replaced with Impale
- Janemba beam weakened
- Cell now has +50 energy and +20 hp
- Bebi now has +1 armor
- FTrunks USS2 speed bug fixed
- New roll command to roll for items
- New unstuck command
- New time command to display elapsed time
- Annin no longer spawns near entrance
- Geti Towers now have 50000hp when building
- New model and pathing for Geti Factory
- Cell's sense androids on easy mode fixed
- Can now IT with dballs
- IT won't work if nearby hero is there
Stuff by Ikcilapmada
- Message added for leaving players
- Death messages for heroes
- Killed heroes now get pinged
The following changes are from Beta 8 to Beta 9

- Saga/tourny items and power wish now more effective on the weakest heroes and less on the strongest heroes (won't work on forbidden fruit, unit bonuses etc as the effectivness is based on the challenge to win however the challenge on these items are static)
- Gohan has Gekiretsu Madan
- Gohan automatically gets FSK at level 30
- Cooler revive bugs fixed
- Cooler units/buildings now have build times
- Cooler IT cooldown now 120 from 180
- Some new models for terrain including King Yama
- Broly can no longer energy punch HFIL's door
- HBTC now harder to destroy
- HBTC now gives vision until it's destroyed
- Late game saga heal nerfed
- Removed terrain deform effects on DS, BBA, DB to reduce lag
- Doubled stat/xp gain from hero battles
- Cell can sense the androids a short distance in normal mode
- Kyodaika now a unit ability
- Invade Vegeta Mind bug fixed
- Increased min aggro range of creeps from 500 to 600
- Future Trunks USS2 now 4.5x str from 5x and 2.5x int/agl from 2x (speed nerf remains)
- More icons added
The following changes are from Beta 7 to Beta 8

- Custom DBZ sounds added (Experimental)
- Geti Star can be rebuilt
- New/Updated creeps, mainly Janemba onwards
- Anyone who has a Majin buff now has an overhead icon
- Babidi can now cast Majin Influence on allies to contribute kills towards releasing Buu
- HBTC balls level 8 from 9
- HBTC not ready until after the Garlic saga has ended, Mr Popo will signal you
- Bebi's CEB AoE now 400 from 300
- Bebi's Tuffle creature now 320 speed from 270
- Cooler IT now 1000 energy from 2000
- Argua/Olibu/Buyon/Pikkon patrols take 1 extra second to come out, 0.1 extras seconds added to patrol time increase, when they are tired take 10+ seconds to come out and have critical/evade skills
- Geti now gets 5 Ore mines from 3 on map
- Geti gets 10000 Ore in mines from 8000
- Some sagas now joint/static sagas to speed up the game
- Board now displays the highest saga powerlevels and displays joint saga names
- Possible spell bugs fixed
- Perfect Cell no longer can go UPC while dead
- Several Lookout Tourney bugs fixed
- SB/FD/RDB crash bug fixed
- Added real player names next to DBZ names so you know who's who
- Fountains now replenish hp/energy and can be destroyed
- SS spamming lag fixed, you can still spam it, but it won't lag
- Goku IT to the afterlife bugs fixed
- HBTC can be blown up
- Dragonballs no longer get stuck in the HBTC
- Several Bebi bodying bugs fixed
- Revive wish ticket and Immortality no longer have a cooldown
- Player heroes now revive with 50% energy from 1000 energy (Excluding android revival)
- Game is no longer paused at the end so people can see statistics at the end of replays
- Multiplayer test mode (See Help/Modes)
The following changes are from Beta 6 to Beta 7

- Ore Mines now blow up about 10 seconds after they've been used up so new Ore Mines can appear
- Patrol circles in the afterlife now go black when they are not ready
- The more you use a patrol circle the longer they take to get ready for another training partner to come out
- If you continue to use a patrol circle after extensive training, your training partner will tell you they are getting tired
- After a while the patrol circles return to their full potential, this should prevent over extensive afterlife training. You may also use another training circle while that one is recovering
- Good Dabura now on the Grand Kai's planet
- If you find Dabura some pretty flowers he resets the patrol circles
- If you kill Annin she resets the patrol circles
- Flowers/Annin respawn after 120 seconds
- Permanent fusion from winning tourny bug fixed
- Fixed up Kyodaika's description
The following changes are from Beta 5 to Beta 6

- Abilities now do 60% from 70% damage to heroes
- Piccolo ending final lookout tourn using multi fixed
- Sagas come out more quickly now
- Fixed up saga hero stats so they are more even
- Fixed up saga hero levels so they are more even
- Sagas get stronger with more players
- Ally bug during tourny fixed
- Saga heal uses up much more mana per hitpoint
- Saga heal has a more noticable visual effect
- Babidi reviving dead Buu from HFIL bug fixed
- World Tournament dead non-invul players bug fixed
- Stage 1 Enter Body now has stronger summons, half xp gain from creeps and energy stats and also needs 50% hp to use from 33%
- Renamed Left Game to -empty- so it's easier to tell who left and who's dead (dead players are blacked out)
- Bebi COE bugs fixed and more fluent
- Bebi stuck bug using Enter Body when maturing fixed
- Gravity training balls come out more quickly
- Fruit/Meat does an extra 10% heal life/energy bonus
- Buu can cast his ball on Fat Janemba now
- Stage 2 Enter Body gives Bebi's host instant +225 stats, and +500 stats if he maintains the body for over a minute
- Monkey Bebi has Fire Breath
- Geti Star can now build Geti Droids
- Geti Droids build Geti Defense Towers and Factories
- Geti Droids/Defense Towers are based on hero stats and automatically update every 11 seconds
- Factories manufacture Droids/Copies
- Coolers scan/sense now detects all Ore Deposits on the map, his Scan for resources ability has consequently been removed
- Ore Deposits must be taken over by touching them with a unit, then up to 3 Droids can harvest from it (Similar to how undead harvest gold except no building required)
- One Ore Deposit starts next to your base, 2 other ones are placed randomly on the map, they keep respawning somewhere new once they are depleted, max 3 mines at any one time. Ore mines also give no vision.
- You get 1 free Geti Droid at the start
- Cooler now has Geti Repair, similar to Buu's Heal except it takes 25% of your life from your energy, and 75% of your life from your resources
- Cooler when revived by the Geti Star now gives Cooler 50% life and minimal energy, meaning if you want to fully restore yourself you have to use Geti Repair (This is to prevent players from just killing themselves over using Repair)
- Metal Cooler has Instant Transmission, except it only teleports to structures and can teleport up to 24 of his units, it won't teleport harvesting Geti Droids
- Cooler gets resources per kill depending on the level of the creep/hero
The following changes are from Beta 4 to Beta 5

- XP is manually triggered so summons do not steal a Heroe's XP
- More bonuses for killing any enemy hero now
- Some new icons
- Gohan can go ss/ss2 without seeing Guru for Potential (Solves the noobs stuck in afterlife issue)
- Dragon Radar available now 1 minute after balls are restored
- Radar can only sense nearby balls, same distance as sense
- Radar has 60 second cooldown
- Radar no longer becomes broken after the first set of balls
- Wish bugs fixed
- Game mode bugs fixed
- Super 13 stat multiplier nerfed
- Most summon moves made stronger
- Separated Bebi's help skills and body skills
- Bebi's Enter Body is auto learned and has 2 stages, first is learned straight away
- Stage 1 Enter Body can take over humans/creeps for Tuffles based on your stats
- Bebi now has Continous Energy Bullets, replacing Saiyan Memories
- Goku's King Kai bonus now only works if you stay there for 2 minutes, bonus also increased
- Bebi and Cell have new bonuses complete with a News team
- Revive tix now have 3 minute cooldown
- Pikkon/Buyon now level 21 from 22
- Bebi, Cell and Cooler have about 50 more initial energy
- Haven't had time to update Cooler, but for now his Clones are much stronger
- To reduce lag, many land deformation effects were removed
The following changes are from Beta 3 to Beta 4

- Board at the end of the game displays statistics (kills, deaths, time elapsed etc).
- After defeat screen, game no longer goes to scoreboard, you can freely move around and see what happened.
- Piccolo cannot use Multi Form when giant
- Tourny entrance/Cooler revive regions expanded to prevent appearance bugs
- Goku Spirit Bomb visuals buffed (WIP)
- Tourny death vision bug fixed
- HBTC greatly nerfed
- Gravity training slightly nerfed
- Weak Demons in HFIL now 400hp from 700hp
- Inc vision to 1000 at night for everyone from 800
- Forbidden Fruit drops again in HFIL
- Fruit/Meat now gives additional % life/energy
- Bio Fighters no longer drop xp items
- Broly can no longer energy punch buildings
- Babidi/Majin Vegeta can now update kills to release Buu by killing afterlife training creeps and also sagas
- Babidi gets 5 kills towards releasing Buu if he kills a Z fighter
The following changes are from Beta 2 to Beta 3

- Camera command added
- Piccolo Kyodaika bugs fixed
- Capsule Corp collisions fixed
- Senzu/Dragon Ball radar purchase bug fixed
- 1800 seconds into game Bulma tells the Z fighters the radar is ready to collect
- Bio-lab stuck bug fixed
- Dragon Fist/Burning Attack bugs fixed
- Androids/Cell hotkeys fixed
- Vision death bug fixed
- Bosses cannot enter/exit the lookout
- Crazy camera lookout bugs fixed
- Hero battles give live stats/xp for a set time, it slowly diminishes over time, and needs a minute to recharge
- Spells now do 70% damage to Heroes from 100%
- Ins Trans does not work for the afterlife anymore
The following changes are from Beta to Beta 2

- Updated terrain again
- Small update to Gohan's Father Son Kamehameha
- New single player test mode, press ESC to boost your characters level/reset cooldowns and energy
- Babidi's Invade Vegeta's Mind now level 40 from 50
- Saga Boss power levels added to board
- Fixed creeps respawn bug
- Fixed ticket bug
- Fixed Bebi/Gotenks tournament bug
The following changes are from V9.3 to V10 beta. Please note that this is only a fraction of the changes, there were too many to mention

- The multiboard now shows everyone's power levels to compare yourself to others (no more asking others for their stats).
- The board also shows the game mode, the saga you are on and the saga bosses current power level.
- Your stat multiplier and fusion timer have been moved top right, the fusion timer now also tells you when you can fuse again.
- There's a larger diversity of creeps to fight now.
- The afterlife, the Hyperbolic Time Chamber and the Dragon ball wishes have all been greatly altered.
- In the beginning the creeps drop random items to help you out at the start.
- You can no longer farm, meaning you can't cheat with Piccolo/Bebi/Cell etc, if you want the stats your summons/clones must be within 1.5 screen lengths!
- Stat multipliers fixed for partial numbers (No more rounding off of stats if you are on 125% stat multiplier as an example).
- Saga Bosses can now use spells, including several beams attacks, healing and other abilties depending on the boss, they are also smarter in chasing but less agressive and less insane on stats
- Terrain updated to match the series
- More than 70 models and 50 skins added
- Battling with other heroes give live xp/stats
- All chars have a sense button meaning you can track down nearby bosses or enemies, but only within 3.5 screen lengths
- Several abilties added/altered/replaced (eg Sprit Bomb, Final Destruction)
- The visual effects have been buffed up, the abilities look closer to the series now, also visuals such as making a wish have been updated to look closer to the series as well
- The User Interface now has a custom Shenron UI replacing the old Human User Interface.


CREDITS
MAP DESIGN
Gotenkz Made DBZ Tribute Ultra V1-V10, Icons, UI, Several Models/Skins
Womplord The original creator of DBZ Tribute finishing @ DBZ Tribute V3.5
FiendishDevil Continued DBZ Tribute to 4.0c, which DBZTU is based from
Ikcilapmada Made DBZ Tribute Elite, copied a few triggers to this version
FORUM COMMUNITY
unimatrixzer0 For managing/paying for the original forums
Cetra, Wivot and Zarmat For managing the new forums and community
ART/MODELS/SKINS
Orgrim Korin, Gogeta, Vegito, Oozaru Bebi, Cell, Gohan
Bron33 King Yama
Robot-dude Pterodactyl
Final Tyrant Janemba skin
Flare Cell first form
Jigrael Bulma base model
JetFangInferno and Will the almighty Explosion effects
Thrikodius Moon
EdwardSwolenToe Cliff spire
Hellblazer-14 Green hedges
Callahan Orbital Strike model
Gottfrei Pine Tree
Tranquil Lightning effect
D.O.G. Meat and Bananas
SiegeRedwolf, Soulrailer, Henryz and Lelia The 4 character paintings

CONTACT
Clan
TDB @ USEast(Azeroth)
Channel
/join clan TDB @ USEast
/join DBZ @ any server
Website
www.dbztribute.com
www.gotenkz.com


Keywords:
dbz, dragon, dbzgt, dbztu, dbz tribute, anime, manga, naruto, goku
Contents

DBZ Tribute Ultra V10b10 (Map)

  1. Narrat0r

    Narrat0r

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    Finally! I can't believe it!
    Testing~
     
  2. arphax214

    arphax214

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    i played the map in single player..i like the terrain its much better than the old but the guko's model and vegeta now suck..why u used that were there is already better models of guko outthere..am will host this when i have time..
     
  3. robot-dude

    robot-dude

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    Good work, Gotenkz. Love the models. (Nice seeing a map without ESF Rips). You can tell you have put in a lot of hard work to put this together.
     
  4. Greetz_DK

    Greetz_DK

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    Played it and found a Major error! If Goku used his spirit bomb in the arena and died he would become hostile to whoever he fought!

    "Terrain" is amazing! Though when we were fighting in the southern forest we experienced severe lag. Plus the androids tunnels (not the cave itself) looked odd and was not at all at pair with the rest of the map, too squared i think. I really liked the tall grass platoons, true dragon ball.

    The "Gameplay": Its Dragonball, what can i say that hasn't been said?

    "Score 7/5" one for each of the letters in A-W-E-S-O-M-E!
     
    Last edited: Jan 30, 2010
  5. Roguewave

    Roguewave

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    what makes this different from dbz tribute elite?
     
  6. gotenkz

    gotenkz

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    Thanks robot-dude. Arphax depends on which you mean? These came from people who made models for me personally or i made myself. Are you takling about ESF models? Roguewave, yeh I noticed there's a lot of DBZTributes out there lately, I played a few online, there was one also called Supreme I think. Anyway this one had too many changes for me to mention, since 9.3 I changed all the custom abilties again, made new terrain, made the saga baddies have their own spells, new afterlife, new wishes, more random creep types, new board, move the stat multiplier and fusion timer to the top, added the game mode and saga in the board, added power levels to compare with others, add new abilties like spirit bomb and final destruction, added sense to all chacters where they can sense anyone within a certain range, updated tooltips and other stuff I can't remember off the top of my head. Also the map was made more simple, Cooler has more focus on his clones and no base building, Bebi has more focus of absorbing the Z fighters, Gohans great saiyanman was replaced with Fatherson kameha. Anyway I guess you'll notice the differences when you play it. I think the powerlevels in the board is something people will take some time getting used to, but I think people like knowing they have the highest power level, which I replaced it over the stat multiplier. Anyway, I'll add some pics later on..
     
  7. robot-dude

    robot-dude

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    You need to fix the Father-Son Kamehameha
    Goku is slightly in the air, (Decrease), and also he needs to be transparents, and he should vanish after the blast goes.

    I'll tell you some more fixes you require to do.
     
  8. gotenkz

    gotenkz

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    Tx for the input. Oh that was on purpose actually, making him in the air, and hes about 20% transparent at the moment and he should vanish shortly after. But I think I'll be changing that ability completely so it just creates one big Kamehameha wave instead with both firing at the same time.
     
  9. arphax214

    arphax214

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    yes esf models are pretty nice it should suit your map well...:thumbs_up:
     
  10. Narrat0r

    Narrat0r

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    Most epic part of the map is the victory of evil characters... Play and see! And this map deserves 1000/5.
     
  11. robot-dude

    robot-dude

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    There's no ESF models in his map.
    Thats what i was like nice to see a map without them.
     
  12. Veil

    Veil

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    The tarrain is awasome and it's rly funny to play again, but i found a bug i guess.
    well if you drop your tikket insted of using it you whon't be able to pick up any tikket anymore.
    happend when a team mate gave me his tikket since i was stronger and he needed to train, he later complained that he couldn't pick up any so we tried to give him and we ended upp all stuck in hell. sad way to loose.
    also it would have been nice if you could add saga to that ledderboard so we can see how strong saga is
     
  13. gotenkz

    gotenkz

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    Power levels for the sagas, that's a good idea! If you have the replay of that ticket issue happening that would be good, will give me a better idea of what happened. Oh and tx for the rep Narrator!
     
  14. Tatsuma.

    Tatsuma.

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    After playing I must say I'm impressed, never expected to see v10.

    I like how characters like Piccolo and Geti Star can farm but only on the same screen.

    But as a question, it seems whenever I try to get the Dragon Radar it never drops on the ground (or at least I cannot find it).

    But anyways good job, looking forward to what you do in the future.
     
  15. M_Vegeta

    M_Vegeta

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    Oh yeah the DBZ tribute Supreme XD was made by me when i was a noob map maker!! if i had to remake the whole map it's would be like BattleStadium DON :) since i am in the team maker i got access to good dbz effect but im retired from dbz world

    i saw u put lot effort on it i just hope poeple will like it as Elite but anyway i think dbz is dead :/

    BTW : Dbz tribute supreme/rebirth is nothing compare to what i can do now thast why i am making Naruto Tribute from Scratch :p

    if my clan was about dbz i would help u to advice ur map but im naruto side now >.>

    good job bring more update :)

    edit : OK i played this a lil bit i will be honest

    i rather getting pro model & bigger map size since new patch allow 8 mb

    Model look weird You should try to get some from wc3r.forumcircle.com o_O

    You fuck up some hero strategies, like vegeta or gotenks or trunks cannot tops high level as 65 first tourny like i was able to do in old time

    The terrain is very nice, some feature was good but there is ALOT work to do to being able to compare it to Elite or other dbz map i saw : i think dbz tribute is outdated i rarely seeing dbz hosted map :/ poeple left for dota or other anime's

    i dont know if you are the real gotenkz but if you are i think you could have done better & i hope u fix all glitch found threw years.

    Personally None of my old or current Member will like this map due to some cons bring in >.> i think elite can give more >.>. some poeple might like it but Poeple like me that play this map over 100000000 time for 5 years will still prefer 9.3 Ultra or elite

    -my opinion
     
    Last edited: Feb 2, 2010
  16. gotenkz

    gotenkz

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    Thanks for the info guys. Ive just made a new update and uploaded it fixing a few issues from the previous beta map.

    Does anyone know how we can go about updating the preview pic? It did not update :/
     
  17. adampalicki

    adampalicki

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    Hold up a second, where have you been for the last five years?
     
  18. gotenkz

    gotenkz

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    I went crazy making the map 16 hours a day and decided the only way to finish it was to travel around the world searching for the dragonballs and wish for it to be finished :)

    Ok nah that didn't happen, but seriously I'm glad you asked, it's a bit off topic to talk about it here though. If enough people actually care what happened to me I'll gladly put something on my site about it. To stop people from asking the same thing here, to sum it up, basically a lot of bad things happened preventing me from continuing the site or the map. This included the fact that it was heavily impacting my outside life. My computer fried itself and although I fixed it temporarily it got worse over time before I could no longer use it. I managed to scalvage the last back up of my map using HDD recovery software just incase I wanted to ever start again. But a good few months had already passed and I figured it was a sign to stop. I've been travelling heaps over the years and when I returned back home, all of the sudden I felt like finishing the map. I don't know why, it's crazy, but yeh.

    Sorry for just dissapearing I do have my reasons, but really there's no excuse..
     
  19. adampalicki

    adampalicki

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    So is it safe to assume you're on b.net somewhere?