- Joined
- Aug 28, 2019
- Messages
- 84
Hi everyone - ThomasEddington here, with a project I have been working on for a long time, and I have a demo version available to test/play.
This is Dark Portal: Heroes Return. This is a 1-player map. I was originally having this map hosted at Clan TDG (jx3) since about 2011 but it seems everyone has left, so now I come here!
Plot:
Sylvanas is washed ashore an unknown land with amnesia, and must figure out how/why she got there.
A version of the Wc3 story where Sylvanas is NOT undead, and the details about that would be fleshed out in the story later on. Basically the Lich King has come to this unknown land and plans to overtake it, and the reason for that remains to be discovered...
In this map is the beginning of what I call the Text-Based Command System (TBCS) which is a bit like Dungeons and Dragons. If you think of a command and type it, then you might get a response based on the location of your Hero. So far for the demo I have the "look around" command done, for the demo area. The creative potential here is limitless. This is something that will be developed further throughout map development.
There is also an ability called the "Interface" ability which is crucial for map progression, hotkey "Z" for Heroes. Hero level cap is 50, and abilities are customized to allow your 4 left fingers to comfortably sit above the keys "ZXCV".
_________________________________________________
If this map speaks to you and you'd like to help out and collaborate, please let me know.
9/22/19 - Update #1 -
After much-appreciated input from MWM, made some changes:
--Fixed typo in Evasion tooltip
--Adjusted text colors to be more visible
--Finished off rocky coastline, minor polishing
--Fixed up Interface, now it doesn't seem to have an animation, which is better, less distracting
--On Sylvanas, swapped out Trueshot aura for a MUCH more active ability, which will have more interesting stuff at higher levels; also as recommended, compressed Starfall's channel time and increased damage
--Added a temporary barrier to keep players out of the river gate area early game, this breaks when talking to Elias, already tested
Things considered:
--Mini early economy - maybe a shop, maybe something to use gold on, need more ideas
--Will finish terraining other areas when we get there... polishing for later
--Before changing town doodads, I think we need input for all the towns to make it cohesive/coherent; also need to consider what, if any, and how many, custom imports will feed into this...
9/27/19 - Update #2 -
-- Still in demo, had to re-upload to appropriate area as I incorrectly had the map uploaded somewhere else - thank you deepstrasz.
-- Many additional planning and story notes in the triggers, more to come.
10/05/19 - Update #3 -
-- Demo expanded into Havenrise quests; now player can get into Havenrise, the central kingdom, and begin to help the town establish itself, and learn some of the pertinent history. The End-of-Demo Thank You message is attainable (I have tested this myself).
12/26/19 - Update #4 -
-- Big update. Story progression and tons of playtesting. As of today it is possible to reach the plateau of the Originators, and when interfacing with a certain someone, player will get the Thank You message of completion. Right now there are 4 playable Heroes, 2 of which are completely done ability-wise, the other 2 need work. Did lots of trigger reworking and dealt with many unexpected crashes.
More gameplay shots will be shared as I get some good ones.
This is Dark Portal: Heroes Return. This is a 1-player map. I was originally having this map hosted at Clan TDG (jx3) since about 2011 but it seems everyone has left, so now I come here!
Plot:
Sylvanas is washed ashore an unknown land with amnesia, and must figure out how/why she got there.
A version of the Wc3 story where Sylvanas is NOT undead, and the details about that would be fleshed out in the story later on. Basically the Lich King has come to this unknown land and plans to overtake it, and the reason for that remains to be discovered...
In this map is the beginning of what I call the Text-Based Command System (TBCS) which is a bit like Dungeons and Dragons. If you think of a command and type it, then you might get a response based on the location of your Hero. So far for the demo I have the "look around" command done, for the demo area. The creative potential here is limitless. This is something that will be developed further throughout map development.
There is also an ability called the "Interface" ability which is crucial for map progression, hotkey "Z" for Heroes. Hero level cap is 50, and abilities are customized to allow your 4 left fingers to comfortably sit above the keys "ZXCV".
_________________________________________________
If this map speaks to you and you'd like to help out and collaborate, please let me know.
9/22/19 - Update #1 -
After much-appreciated input from MWM, made some changes:
--Fixed typo in Evasion tooltip
--Adjusted text colors to be more visible
--Finished off rocky coastline, minor polishing
--Fixed up Interface, now it doesn't seem to have an animation, which is better, less distracting
--On Sylvanas, swapped out Trueshot aura for a MUCH more active ability, which will have more interesting stuff at higher levels; also as recommended, compressed Starfall's channel time and increased damage
--Added a temporary barrier to keep players out of the river gate area early game, this breaks when talking to Elias, already tested
Things considered:
--Mini early economy - maybe a shop, maybe something to use gold on, need more ideas
--Will finish terraining other areas when we get there... polishing for later
--Before changing town doodads, I think we need input for all the towns to make it cohesive/coherent; also need to consider what, if any, and how many, custom imports will feed into this...
9/27/19 - Update #2 -
-- Still in demo, had to re-upload to appropriate area as I incorrectly had the map uploaded somewhere else - thank you deepstrasz.
-- Many additional planning and story notes in the triggers, more to come.
10/05/19 - Update #3 -
-- Demo expanded into Havenrise quests; now player can get into Havenrise, the central kingdom, and begin to help the town establish itself, and learn some of the pertinent history. The End-of-Demo Thank You message is attainable (I have tested this myself).
12/26/19 - Update #4 -
-- Big update. Story progression and tons of playtesting. As of today it is possible to reach the plateau of the Originators, and when interfacing with a certain someone, player will get the Thank You message of completion. Right now there are 4 playable Heroes, 2 of which are completely done ability-wise, the other 2 need work. Did lots of trigger reworking and dealt with many unexpected crashes.
More gameplay shots will be shared as I get some good ones.
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